Player | Code S Rank | 2010 Results | |
---|---|---|---|
HongUnPrimeWE | P | #7 | ro8, ro64, ro4 |
SlayerSBoxeR | T | #9 | DNQ, ro4, ro32 |
oGsTheWind | Z | T-#23 | ro32, ro16, ro64 |
oGsHyperdub | T | T-#23 | ro16, ro64, ro32 |
SlayerSBoxeR is the most famous Starcraft 1 player of all time, so presumably he needs no introduction. HongUn is a very solid Protoss who was consistently good but had his best results in December's GSL 3, so his form has been strong lately. oGsTheWind is one of oGs' coaches and a consistent if unspectacular Zerg. oGsHyperdub is best known in the foreign community for beating LiquidTLO in GSL 1 but in the later tournaments he wasn't as impressive.
When checking out the group C VOD there are some basic subtitled video interviews with each player before their first game (for game 2 it's on the end of the game 1 video).
HongUnPrimeWE (P) vs. oGsTheWinD (Z) on Xel'Naga Caverns
Match Rating: 6/10
Click for match play by play
HongUn puts his first pylon beside the gas at his natural, pool first and then gas for TheWind
Nexus on 15 for HongUn, then forge...no scouting drone for TheWind to see it
Two cannons at the natural now for HongUn while TheWind takes his natural on about 20
Zergling speed for TheWind, who finally scouts the fast expansion
Lair for TheWind, two more gateways for HongUn, who has walled from his ramp to his expansion nexus with buildings
Hydralisk den and evolution chamber for TheWind, twilight council for HongUn
HongUn tears down the rocks leading to the normal third and starts blink research
Up to five warp gates for HongUn, infestation pit for TheWind who got a glimpse of the stalker count with a scouting overlord
TheWind also has started a hatch at the gold
Stalkers move down and force a cancel at the gold, robotics facility starts for HongUn at home
3 infestors building for TheWind, robotics bay for HongUn
TheWind masses zerglings and taking the gold again, HongUn takes a third
TheWind fungals a large clump of stalkers on creep and takes down a bunch, though he loses several infestors
Stalkers go to force a cancel and do so, but they get fungaled
Zerglings chase the stalkers all the way back to HongUn's natural where the first colossus is just finishing
Thermal lance half done for HongUn who once again starts to take the gold, spire starts as well
Zerglings sneak into the natural and attack the colossus while hydralisks move in from below
The colossus don't die, allowing the stalkers to clear out TheWind's hydra army
HongUn's third is up and running, he moves to attack TheWind's gold base again
Corruptors and roaches added to TheWind's composition but HongUn has four colossus
Gold hatch is up but not saturated yet for TheWind
HongUn takes the gold and adds cannons while squatting on it with his army
Players are at even supply around 180 but HongUn is up a base
HongUn attacks the gold with almost as many colossus as TheWind has corruptors
With colossus support, the stalkers rout TheWind's army
TheWind concedes
HongUn's fast expansion play put him one base ahead early and TheWind's decision to cut a small corner and not scout meant he didn't react fast enough. From there he was always economically behind.
oGsHyperdub vs. SlayerSBoxeR (T) on Shakuras Plateau
Match Rating: 8/10
Click for match play by play
Cross positions, BoxeR at 5 and Hyperdub at 10
BoxeR puts his first barracks behind the gas at his natural, probably out of the scouting path so it's a sort of fake proxy.
Hyperdub's scouting SCV is killed before he ever sees any sign of the barracks, but with the marine in BoxeR's base it's a good bet it's not a proxy
Both players do a one barracks fast expand, though Hyperdub adds a bunker to his natural
Both players now get a starport though Hyperdub's is a little faster (he has fewer SCVs though)
Banshee and cloak coming for BoxeR, viking and siege mode for Hyperdub
Siege mode now for BoxeR while his first banshee heads towards Hyperdub's natural
Three more barracks for BoxeR, one more barracks for Hyperdub
BoxeR's banshee kills a few SCVs, flees when Hyperdub scans but stops too close and gets killed by the vikings
The second banshee comes into the main but Hyperdub kills it almost immediately
9 SCV and 20 supply lead for BoxeR, who is taking his third
Both players getting stim, Hyperdub still getting more vikings while BoxeR making tanks out of two factories
Hyperdub sends four marines to the center of the map, kill one of BoxeR's marines, then they all die to siege tanks
BoxeR leaves his marines sieged in the center of the map. Hyperdub has more vikings but BoxeR has some dropships
Two dropships full of marines move out at the same time for both players, they run into each other
Both unload marines but BoxeR is quicker on the draw. His marines kill all of Hyperdub's marines, then both dropships. Ouch.
Hyperdub finally taking a third
BoxeR sends his dropships out again and almost runs into Hyperdub's vikings but scans in the nick of time and avoids them
A marine spots BoxeR's dropships, but he unloads and kills a few vikings before Hyperdub's marines come to clean it up
Boxer has taken the 2 o'clock main, so he's still up a base even as Hyperdub gets his third up and running
BoxeR moves in and elevators some siege tanks into Hyperdub's main, then sieges the rest on the low ground and builds a turret there
Hyperdub has the air advantage with his vikings but BoxeR makes up for it with scans from his larger number of orbitals
A dropship tries to drop marines but BoxeR still holds his position on the high ground
Hyperdub has to temporarily give up that real estate, floating his barracks away
BoxeR puts five orbitals near his fourth to switch from SCVs to mules
While BoxeR keeps his foothold at Hyperdub's main and sends another tank force toward Hyperdub's fourth, a planetary at 7 o'clock
Finally Hyperdub clears out the tanks in his main, BoxeR getting more orbitals
BoxeR drops large marauder/tank force in Hyperdub's main and cuts through the production facilities
Hyperdub finally cleans up the drop with a banshee, but BoxeR attacks through the middle
BoxeR getting planetary fortresses at the center expansions
Marauders under siege tank cover keep pushing Hyperdub's forces back, with relatively few anti-air units Hyperdub's banshee is fairly dangerous
BoxeR pulls back to the center of the map and has two fusion cores to try to help spend his massive amount of resources
Six starports but they're making vikings, not battlecruisers
Hyperdub's banshees snipe one of BoxeR's planetary fortresses, but BoxeR sends marauders and kills the planetary fortress at Hyperdub's fourth before the SCVs start to repair
The marauders even force the command center at Hyperdub's natural to lift
BoxeR has 25 vikings to Hyperdub's 11
BoxeR drops mules to do splash to Hyperdub's tank line
Now the air battle begins...turns out that 26 vikings beat 12...
Hyperdub concedes
Very notable game for BoxeR's use of the much-discussed mule strategy, but really BoxeR's aggressive expansion early on was what gave him the lead he then extended with the mules. Hyperdub didn't play badly, but he was never really in it despite taking very little damage from BoxeR's vikings. Fun game to watch, and even had some comedy as the observer, who probably doesn't speak English natively, had a "other right" problem trying to find the orbitals.
BoxeR puts his first barracks behind the gas at his natural, probably out of the scouting path so it's a sort of fake proxy.
Hyperdub's scouting SCV is killed before he ever sees any sign of the barracks, but with the marine in BoxeR's base it's a good bet it's not a proxy
Both players do a one barracks fast expand, though Hyperdub adds a bunker to his natural
Both players now get a starport though Hyperdub's is a little faster (he has fewer SCVs though)
Banshee and cloak coming for BoxeR, viking and siege mode for Hyperdub
Siege mode now for BoxeR while his first banshee heads towards Hyperdub's natural
Three more barracks for BoxeR, one more barracks for Hyperdub
BoxeR's banshee kills a few SCVs, flees when Hyperdub scans but stops too close and gets killed by the vikings
The second banshee comes into the main but Hyperdub kills it almost immediately
9 SCV and 20 supply lead for BoxeR, who is taking his third
Both players getting stim, Hyperdub still getting more vikings while BoxeR making tanks out of two factories
Hyperdub sends four marines to the center of the map, kill one of BoxeR's marines, then they all die to siege tanks
BoxeR leaves his marines sieged in the center of the map. Hyperdub has more vikings but BoxeR has some dropships
Two dropships full of marines move out at the same time for both players, they run into each other
Both unload marines but BoxeR is quicker on the draw. His marines kill all of Hyperdub's marines, then both dropships. Ouch.
Hyperdub finally taking a third
BoxeR sends his dropships out again and almost runs into Hyperdub's vikings but scans in the nick of time and avoids them
A marine spots BoxeR's dropships, but he unloads and kills a few vikings before Hyperdub's marines come to clean it up
Boxer has taken the 2 o'clock main, so he's still up a base even as Hyperdub gets his third up and running
BoxeR moves in and elevators some siege tanks into Hyperdub's main, then sieges the rest on the low ground and builds a turret there
Hyperdub has the air advantage with his vikings but BoxeR makes up for it with scans from his larger number of orbitals
A dropship tries to drop marines but BoxeR still holds his position on the high ground
Hyperdub has to temporarily give up that real estate, floating his barracks away
BoxeR puts five orbitals near his fourth to switch from SCVs to mules
While BoxeR keeps his foothold at Hyperdub's main and sends another tank force toward Hyperdub's fourth, a planetary at 7 o'clock
Finally Hyperdub clears out the tanks in his main, BoxeR getting more orbitals
BoxeR drops large marauder/tank force in Hyperdub's main and cuts through the production facilities
Hyperdub finally cleans up the drop with a banshee, but BoxeR attacks through the middle
BoxeR getting planetary fortresses at the center expansions
Marauders under siege tank cover keep pushing Hyperdub's forces back, with relatively few anti-air units Hyperdub's banshee is fairly dangerous
BoxeR pulls back to the center of the map and has two fusion cores to try to help spend his massive amount of resources
Six starports but they're making vikings, not battlecruisers
Hyperdub's banshees snipe one of BoxeR's planetary fortresses, but BoxeR sends marauders and kills the planetary fortress at Hyperdub's fourth before the SCVs start to repair
The marauders even force the command center at Hyperdub's natural to lift
BoxeR has 25 vikings to Hyperdub's 11
BoxeR drops mules to do splash to Hyperdub's tank line
Now the air battle begins...turns out that 26 vikings beat 12...
Hyperdub concedes
Very notable game for BoxeR's use of the much-discussed mule strategy, but really BoxeR's aggressive expansion early on was what gave him the lead he then extended with the mules. Hyperdub didn't play badly, but he was never really in it despite taking very little damage from BoxeR's vikings. Fun game to watch, and even had some comedy as the observer, who probably doesn't speak English natively, had a "other right" problem trying to find the orbitals.
Match 1 winner vs Match 2 loser
Match Rating: 7/10
Click for match play by play
HongUnPrime (P) vs. oGsHyperdub (T) on Shakuras Plateau
Cross positions, Hyperdub at 10 and HongUn at 5
Hyperdub opens with one barracks and no gas, spotted just before dying by HongUn's probe
Command center on 20 for Hyperdub, nexus at 27 for HongUn
Two more barracks for Hyperdub and a bunker at the natural, three gates for HongUn
Concussive shells for Hyperdub, robotics for HongUn...spotted almost immediately by a scan
Stim coming for Hyperdub, who moves out and kills a stalker near his ramp
Hyperdub takes his third at 53 after feinting toward the center of the map
Immortal out for HongUn, now getting an observer and two forges
Hyperdub adds plenty of barracks and a starport, twilight council for HongUn
Blink for HongUn, shields and reactor dropships for Hyperdub
Hyperdub moves into the center of the map, scans and kills the observer following his army
Two engineering bays and a ghost academy now for Hyperdub while HongUn gets templar archives
HongUn taking his third and keeping his army just on Hyperdub's side of the map, storm research as well as zealot charge begins
Ghosts and armory now for Hyperdub, still a very passive game, amulet starts for HongUn
Warp prism building for HongUn, Hyperdub continues to add production buildings
HongUn starts his fourth, Hyperdub's is already half done and he's making another command center as well
HongUn uses the prism to warp in six zealots at Hyperdub's fourth
Hyperdub attacks through the middle, expert EMP of the templar allowing his marauders to win
Hyperdub's fourth is destroyed but his army is unopposed in HongUn's third
The third falls and the fourth is in danger, but HongUn warps in zealots and templar while Hyperdub cleans up the zealots at his third
HongUn holds off the marauders at his fourth, so both players are still even on bases, but Hyperdub has an enormous supply advantage from winning the battle in the center
The prism warps in DTs to try to harass but Hyperdub cleans them out pretty easily
The prism moves to Hyperdub's main, but nothing happens as a battle breaks out in the center
HongUn loses again as Hyperdub out-macros the templar with his ghosts
This time HongUn's fourth dies immediately, and marauders dropped at HongUn's fifth are basically unopposed
HongUn cleans up the attack with only four hit points left on the nexus, but a few marauders stim in to finish the job
Hyperdub making some reapers...
HongUn concedes
This time Hyperdub was the one who aggressively expanded early and then rode his advantage to a win, though it was his micro that preserved the victory by winning him the battles in the center.
Cross positions, Hyperdub at 10 and HongUn at 5
Hyperdub opens with one barracks and no gas, spotted just before dying by HongUn's probe
Command center on 20 for Hyperdub, nexus at 27 for HongUn
Two more barracks for Hyperdub and a bunker at the natural, three gates for HongUn
Concussive shells for Hyperdub, robotics for HongUn...spotted almost immediately by a scan
Stim coming for Hyperdub, who moves out and kills a stalker near his ramp
Hyperdub takes his third at 53 after feinting toward the center of the map
Immortal out for HongUn, now getting an observer and two forges
Hyperdub adds plenty of barracks and a starport, twilight council for HongUn
Blink for HongUn, shields and reactor dropships for Hyperdub
Hyperdub moves into the center of the map, scans and kills the observer following his army
Two engineering bays and a ghost academy now for Hyperdub while HongUn gets templar archives
HongUn taking his third and keeping his army just on Hyperdub's side of the map, storm research as well as zealot charge begins
Ghosts and armory now for Hyperdub, still a very passive game, amulet starts for HongUn
Warp prism building for HongUn, Hyperdub continues to add production buildings
HongUn starts his fourth, Hyperdub's is already half done and he's making another command center as well
HongUn uses the prism to warp in six zealots at Hyperdub's fourth
Hyperdub attacks through the middle, expert EMP of the templar allowing his marauders to win
Hyperdub's fourth is destroyed but his army is unopposed in HongUn's third
The third falls and the fourth is in danger, but HongUn warps in zealots and templar while Hyperdub cleans up the zealots at his third
HongUn holds off the marauders at his fourth, so both players are still even on bases, but Hyperdub has an enormous supply advantage from winning the battle in the center
The prism warps in DTs to try to harass but Hyperdub cleans them out pretty easily
The prism moves to Hyperdub's main, but nothing happens as a battle breaks out in the center
HongUn loses again as Hyperdub out-macros the templar with his ghosts
This time HongUn's fourth dies immediately, and marauders dropped at HongUn's fifth are basically unopposed
HongUn cleans up the attack with only four hit points left on the nexus, but a few marauders stim in to finish the job
Hyperdub making some reapers...
HongUn concedes
This time Hyperdub was the one who aggressively expanded early and then rode his advantage to a win, though it was his micro that preserved the victory by winning him the battles in the center.
Match 2 winner vs Match 1 loser
Match Rating: 5/10
Click for match play by play
oGsTheWind (Z) vs. SlayerSBoxeR (T) on Metalopolis
Cross positions, BoxeR at 12 and TheWind at 6
BoxeR puts two barracks on the top of the center high ground, but TheWind's drone scouts it
TheWind goes hatch first...loses an overlord in the center of the map to the initial marines
Spine crawler being made at TheWind's natural, BoxeR sends two marines and an SCV
TheWind has a good number of zerglings out, so BoxeR pulls his marines back and takes his expansion
Two more barracks back in BoxeR's main while TheWind gets a baneling nest
Zergling speed and roach warren starts for TheWind, factory for BoxeR
BoxeR moves out with about two dozen marines, then scans and sees some roaches with the spine crawler and drops back
Siege tank, stim, and engineering bay coming for BoxeR, lair and two banelings finishing for TheWind
TheWind takes his third, starport building for BoxeR
Baneling speed and roaches for the Wind, marauders, tanks, and medivacs for BoxeR
BoxeR moves out with two dozen marines, a half dozen marauders, and four tanks
He sieges up on the road at 3 o'clock and sends a dropship ahead with marauders
The dropship drops marauders on TheWind's banelings, killing most of them
Now BoxeR pokes into TheWind's third and kills the spine crawlers that were making
Mutalisks poke the tanks but are driven off by marines
BoxeR moves a group of marines down into the third, but TheWind hits the army from behind with mutalisks and zerglings and kills most of it
BoxeR's reinforcements come down and with the cover of a tank manage to defeat the remnants of TheWind's army
Command center floating to the gold for BoxeR, more marauder bombing of banelings as well
Having worn down TheWind's army, BoxeR moves into the third again
Banelings and mutalisks move in, the few marines die to banelings and the marauders are killed with the hatchery still at half health
Planetary fortress being built at the gold, BoxeR making mainly marauders, tanks, and dropships
Mutalisks harass the gold base, BoxeR makes an armory and an engineering bay
The mutalisks fly into BoxeR's main, but he just lifts his orbital and moves his SCVs out of it
Meanwhile his army moves down to attack the third again, many siege tanks, marauders, and marines
TheWind has a huge number of banelings and kills the tanks and marines with them
Enough marauders are left over to kill the third hatchery
TheWind has a fourth but it's at the 3 o'clock main and will be very difficult to defend
BoxeR meanwhile has taken a fourth at 10 o'clock
TheWind attacks the planetary fortress at the gold with roaches and banelings, gets very close to killing it, but repair saves it
BoxeR's units kill TheWind's "fourth" at 3 o'clock
BoxeR takes another base and it's just cleanup from here
Dropships kill a queen in TheWind's main and drones at his rebuilt third
Mauraders and tanks attack the natural while that's happening
The third falls again, TheWind's chances of victory are completely zero
TheWind finally surrenders
TheWind didn't do badly but BoxeR was too strong for him, winning not through amazing tactics but just brute force and macro.
Cross positions, BoxeR at 12 and TheWind at 6
BoxeR puts two barracks on the top of the center high ground, but TheWind's drone scouts it
TheWind goes hatch first...loses an overlord in the center of the map to the initial marines
Spine crawler being made at TheWind's natural, BoxeR sends two marines and an SCV
TheWind has a good number of zerglings out, so BoxeR pulls his marines back and takes his expansion
Two more barracks back in BoxeR's main while TheWind gets a baneling nest
Zergling speed and roach warren starts for TheWind, factory for BoxeR
BoxeR moves out with about two dozen marines, then scans and sees some roaches with the spine crawler and drops back
Siege tank, stim, and engineering bay coming for BoxeR, lair and two banelings finishing for TheWind
TheWind takes his third, starport building for BoxeR
Baneling speed and roaches for the Wind, marauders, tanks, and medivacs for BoxeR
BoxeR moves out with two dozen marines, a half dozen marauders, and four tanks
He sieges up on the road at 3 o'clock and sends a dropship ahead with marauders
The dropship drops marauders on TheWind's banelings, killing most of them
Now BoxeR pokes into TheWind's third and kills the spine crawlers that were making
Mutalisks poke the tanks but are driven off by marines
BoxeR moves a group of marines down into the third, but TheWind hits the army from behind with mutalisks and zerglings and kills most of it
BoxeR's reinforcements come down and with the cover of a tank manage to defeat the remnants of TheWind's army
Command center floating to the gold for BoxeR, more marauder bombing of banelings as well
Having worn down TheWind's army, BoxeR moves into the third again
Banelings and mutalisks move in, the few marines die to banelings and the marauders are killed with the hatchery still at half health
Planetary fortress being built at the gold, BoxeR making mainly marauders, tanks, and dropships
Mutalisks harass the gold base, BoxeR makes an armory and an engineering bay
The mutalisks fly into BoxeR's main, but he just lifts his orbital and moves his SCVs out of it
Meanwhile his army moves down to attack the third again, many siege tanks, marauders, and marines
TheWind has a huge number of banelings and kills the tanks and marines with them
Enough marauders are left over to kill the third hatchery
TheWind has a fourth but it's at the 3 o'clock main and will be very difficult to defend
BoxeR meanwhile has taken a fourth at 10 o'clock
TheWind attacks the planetary fortress at the gold with roaches and banelings, gets very close to killing it, but repair saves it
BoxeR's units kill TheWind's "fourth" at 3 o'clock
BoxeR takes another base and it's just cleanup from here
Dropships kill a queen in TheWind's main and drones at his rebuilt third
Mauraders and tanks attack the natural while that's happening
The third falls again, TheWind's chances of victory are completely zero
TheWind finally surrenders
TheWind didn't do badly but BoxeR was too strong for him, winning not through amazing tactics but just brute force and macro.
Deciding Game(s)
Match Rating: 6/10
Click for match play by play
HongUnPrimeWE (P) vs oGsHyperdub (Z) on Delta Quadrant to decide who advances in second place and who is eliminated in third place
Top positions, HongUn at 10 and Hyperdub at 2
This time Hyperdub takes a gas, HongUn puts his gateway in an unusual place in his main but Hyperdub sees it
HongUn pressures with a zealot and probe, Hyperdub has a bunker at the top of the ramp and uses a few SCVs to screen his marines
Concussive shells and another barracks coming for Hyperdub, then a factory
Stargate for HongUn, who sets up a light contain with two zealots and a stalker at the bottom of Hyperdub's ramp
After killing a scouting SCV, HongUn pulls back his units
Two more gateways and a void ray coming for HongUn
Hyperdub gets a hellion up the ramp due to a missed force field and spots the stargate making the void ray
The void ray does some minor harassment but Hyperdub has enough marines to keep it from doing much damage
HongUn at three void rays and still making more, stim almost done for Hyperdub
Proxy pylon with some gateway units warped in outside Hyperdub's ramp
Hyperdub making vikings, still more void rays coming for HongUn
With four void rays, four stalkers, and a few zealots HongUn goes up the ramp
One void ray is sniped almost immediately, HongUn pulls back and loses the charge on his void rays
The infantry pursues and kills two more void rays and routs the infantry
Hyperdub at almost twice HongUn's supply, he sends SCVs with his pursuing force
HongUn force fields the ramp when Hyperdub tries to go up, but the vikings are killing the void rays and there's not much else
HongUn surrenders
HongUn could have handled the tactics of his attack better, but personally I think it was a mistake for him to stick with his strategy after the hellion scouted it. When void rays aren't a surprise good Terran players will make sure to have enough marines.
Top positions, HongUn at 10 and Hyperdub at 2
This time Hyperdub takes a gas, HongUn puts his gateway in an unusual place in his main but Hyperdub sees it
HongUn pressures with a zealot and probe, Hyperdub has a bunker at the top of the ramp and uses a few SCVs to screen his marines
Concussive shells and another barracks coming for Hyperdub, then a factory
Stargate for HongUn, who sets up a light contain with two zealots and a stalker at the bottom of Hyperdub's ramp
After killing a scouting SCV, HongUn pulls back his units
Two more gateways and a void ray coming for HongUn
Hyperdub gets a hellion up the ramp due to a missed force field and spots the stargate making the void ray
The void ray does some minor harassment but Hyperdub has enough marines to keep it from doing much damage
HongUn at three void rays and still making more, stim almost done for Hyperdub
Proxy pylon with some gateway units warped in outside Hyperdub's ramp
Hyperdub making vikings, still more void rays coming for HongUn
With four void rays, four stalkers, and a few zealots HongUn goes up the ramp
One void ray is sniped almost immediately, HongUn pulls back and loses the charge on his void rays
The infantry pursues and kills two more void rays and routs the infantry
Hyperdub at almost twice HongUn's supply, he sends SCVs with his pursuing force
HongUn force fields the ramp when Hyperdub tries to go up, but the vikings are killing the void rays and there's not much else
HongUn surrenders
HongUn could have handled the tactics of his attack better, but personally I think it was a mistake for him to stick with his strategy after the hellion scouted it. When void rays aren't a surprise good Terran players will make sure to have enough marines.
Group C Results and Commentary
Click for results, standings, and commentary
Results
HongUnPrimeWE (1-0) defeats oGsTheWind (0-1)
SlayerSBoxeR (1-0) defeats oGsHyperdub (0-1)
oGsHyperdub (1-1) defeats HongUnPrimeWE (1-1)
SlayerSBoxeR (2-0) defeats oGsTheWind (0-2) [SlayerSBoxeR clinches top and advances, TheWind stuck at fourth and eliminated]
oGsHyperdub (2-1) defeats HongUnPrimeWE (1-2) [Hyperdub takes second and advances, HongUn ends up third and is eliminated]
Standings
1. SlayerSBoxeR
2. oGsHyperdub
3. HongUnPrimeWE
4. oGsTheWind
Commentary
SlayerSBoxeR looks like a real contender to win the tournament. Both his macro and his game against Zerg seems to have gotten stronger and his micro is as sharp as always. oGsHyperdub going through was definitely something of an upset, beating HongUn in two games to send him to relegation. oGsTheWind will be disappointed to finish fourth and have a tough relegation fight, but this was always going to be a tough group for him, and he'll at least be happy his oGs teammate advanced.
HongUnPrimeWE (1-0) defeats oGsTheWind (0-1)
SlayerSBoxeR (1-0) defeats oGsHyperdub (0-1)
oGsHyperdub (1-1) defeats HongUnPrimeWE (1-1)
SlayerSBoxeR (2-0) defeats oGsTheWind (0-2) [SlayerSBoxeR clinches top and advances, TheWind stuck at fourth and eliminated]
oGsHyperdub (2-1) defeats HongUnPrimeWE (1-2) [Hyperdub takes second and advances, HongUn ends up third and is eliminated]
Standings
1. SlayerSBoxeR
2. oGsHyperdub
3. HongUnPrimeWE
4. oGsTheWind
Commentary
SlayerSBoxeR looks like a real contender to win the tournament. Both his macro and his game against Zerg seems to have gotten stronger and his micro is as sharp as always. oGsHyperdub going through was definitely something of an upset, beating HongUn in two games to send him to relegation. oGsTheWind will be disappointed to finish fourth and have a tough relegation fight, but this was always going to be a tough group for him, and he'll at least be happy his oGs teammate advanced.
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