Thursday, January 20, 2011

2011 GSL January Code S Quarterfinals: Day 2

For the second tournament in a row, there will be a foreigner in the semifinals. But which foreigner? EGIdrA, macro Zerg powerhouse? Or LiquidJinro, macro Terran master? We could be in for some very long games when these two play. As exciting as that game is, the second game promises to be just as interesting. MarineKingPrimeWE and oGsNaDa are not only good but they have dramatically different styles that make it hardly seem like a mirror matchup. MarineKing, despite his preference for fast expand builds, will put ceaseless pressure on his opponent once he is on two bases. NaDa on the other hand has often been content to macro and out-expand his opponents. In GSL 2, NaDa lost to SlayerSBoxeR in part because BoxeR's micro was better. MarineKingPrimeWE may have the best combat micro of any Starcraft 2 player, so that could be a problem. But perhaps NaDa's high economy style can give him the higher tier units needed to crush MarineKing's marine-dependent armies.

EGIdrA
Zerg
#21
Map Veto: Delta Quadrant
2010 Results: ro32, ro16, ro32

GSL 4 Results:
L LiquidJinro
W oGsEnsnare
W CheckPrimeWE
W TSLClide
W NsPGenius
W oGsNaDa
vs. LiquidJinro
Terran
T-#11
Map Veto: Blistering Sands
2010 Results: DNQ, DNQ, ro4

GSL 4 Results:
W EGIdrA
L CheckPrimeWE
W oGsEnsnare
L MarineKingPrimeWE
W oGsMC
W oGsMC
 
Maps: Xel'Naga Caverns, Metalopolis, Shakuras Plateau, Jungle Basin, Lost Temple

MarineKingPrimeWE
Terran
#5
Map Veto: Jungle Basin
2010 Results: DNQ, second place, ro8

GSL 4 Results:
L TSLClide
W SlayerSLegalMinD
W SlayerSLegalMinD
W LiquidJinro
W STRainBOw
vs.oGsNaDa
Terran
#20
Map Veto: Lost Temple
2010 Results: DNQ, ro8, DNQ

GSL 4 Results:
L oGsMC
W oGsInCa
W oGsInCa
W NsPGenius
W TSLClide
L EGIdrA
Maps: Shakuras Plateau, Lost Temple, Xel'Naga Caverns, Steppes of War, Metalopolis

EGIdrA (Z) vs. LiquidJinro (T)
Match Rating: 6/10
VOD Link
Click for match play by play and commentary

MarineKingPrimeWE (T) vs. oGsNaDa (T)
Match Rating: 10/10
VOD Link
Click for match play by play and commentary

3 comments:

  1. Spoilers!

    Jinro, in the interview, said he accidentally cancelled the Marine. That actually ended up winning him the 4th set. He's gotten some lucky breaks a few of these times. But he's definitely looking at top form.

    Though, I don't think Idra was wrong to leave that Metalopolis game. He was blocked from getting his Hatchery. He new he was in close positions & Jinro was going 2rax. From where Idra sat, he was dead. Jinro wasn't planning to press the advantage, but Idra had to pray Jinro made an insane mistake.

    So, maybe a little early (could have waited 30s to see if he could break the contain), he was pretty much dead and wasn't a bad decision.

    For the Shakuras game, we saw Maru use something like that push in to kill Ret during the Code A "sorting" matches. I'm not sure there is a way to break that time of push up the back. Not sure what you can do to counter that. Burrow banelings in the hallway early?

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  2. I guess after seeing IdrA demolish a (much less talented than Jinro) Protoss player who pylon walled him in...what, GSL 2 I think?...I just assumed he knows how to deal with this stuff. Also we really don't see bunker wall-ins much, so I wonder how strong it really is. I suppose IdrA expected to win on Shakuras, and Zergs don't seem to have the ledge problems on Lost Temple that they used to.

    On Shakuras: yeah, that's a Steppes-like distance isn't it? Perhaps taking down the rocks on his side early was a mistake. IdrA (and any Zerg) obviously needed as much time as possible to make units and try to hold. It'd be interesting to see how IMNesTea handles it.

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  3. I think the Metalopolis quick tap out was due to Idra's lack of information. In preparing for Metal, you can't assume you're going to get close positions (unless you're idra, then he probably just needs to, lol). So his build already changed once he saw Close-position + 2rax. I think Idra could have broken the contain (the 1 bunker was at like 10% health with only 1 SCV repairing). But Idra had no idea what was going to be the follow up, since he can't scout Terran until after Lair.

    Idra can also get tilted, and he knows it. He discovered the Bunkers with his probe that was going to drop his late hatch. (Gas, Pool into Hatch builds seem to be the high-level zerg order when they run into close-positions) He was pretty much screwed and he knew it. Jinro just had to drop another Rax and go and kill Idra at that point. (I think Jinro was already about to drop his expansion, so Idra was toast and he knew it)

    On Shakuras, yes, the rush from "same side" spawns is about Steppes-like. I'm pretty sure Idra's plan was to pressure the front with Mutas and then destroy him through the back rocks. Jinro just beat him by about 60s from that tactic. And, well, when Zerg & Terran go for the same thing, Terran is going to win. Especially in that close passage.

    I think they were good games, really. Idra going for the 6 pool really was a good thing. It'll keep a lot more people honest when playing him. And it was 1 lucky break from working. But Idra can't seem to buy any luck in his positions, hehe.

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