LiquidRet Zerg T-#21 2010 Results: DNQ, DNQ, ro32 Eliminated Map: Delta Quadrant | vs. | oGsCezanne Zerg #T-15 2010 Results: ro64, ro64, DNQ Eliminated Map: Delta Quadrant | Jungle Basin Shakuras Plateau Xel'Naga Caverns |
IMPpippi Protoss T-#21 2010 Results: DNQ, ro32, DNQ Eliminated Map: Delta Quadrant | vs. | LonerPrimeWE Terran T-#2 2010 Results: DNQ, ro16, DNQ Eliminated Map: Jungle Basin | Scrap Station Blistering Sands Xel'Naga Caverns |
LiquidRet (Z) vs oGsCezanne (Z)
Match Rating: 6/10
VOD Link
Click for match play by play and commentary
Game 1 - Jungle Basin
Ret gets gas and then pool, Cezanne goes hatch first
Zergling speed immediately as the pool finishes for Ret, who now pumps zerglings
Hatch on 21 for Ret, who is rallying his zerglings straight to Cezanne's ramp
Roach warren for Cezanne, who gets the better of a small skirmish at the top of his ramp
Ret gets a roach warren as well, both players making drones now instead of units
26 drones for Ret, 21 for Cezanne
Cezanne blocks his ramp with roaches, Ret starts working on Cezanne's rocks with a few zerglings
Cezanne moves out with six zerglings, but Ret has roaches at his ramp as well
Cezanne goes to Ret's rocks with his zerglings and Ret isn't watching
Ret at a huge drone advantage, about 15 ahead
Two evolution chambers for Ret, Cezanne making a roach army
Lair for Ret, Cezanne moves out with a large roach army
Cezanne fights his way up the ramp and Ret doesn't have even close to enough units to defend
Ret concedes
Ret clearly overdroned despite his pool first opening and he paid the price for it. Smart attack by Cezanne.
Game 2 - Shakuras Plateau
Top positions, Cezanne at 10 and Ret at 2
Gas and then pool again for Ret, hatch first for Cezanne
Quick zergling speed for Ret, who takes his expansion at 21 like last game
Roach warren for Cezanne, Ret pokes with his zerglings but Cezanne has more so he withdraws and waits for speed
Ret moves in and uses his speedlings to snipe some zerglings
A few roaches are out but Ret outmaneuvers them and the queen, surrounds the zerglings and kills all of them
Now Cezanne's undefended queen is surrounded and killed as is one roach
Ret's speedlings dart into Cezanne's main and kill two drones before withdrawing
Ret switching to roaches as both players mass up
Ret moves out with seven roaches, Cezanne runs by but Ret gets some speedlings out in time to hold them off
Ret's roaches keep going and take up a position in Cezanne's natural, easily killing the hatchery since with speedling escort Cezanne can't attack them
Ret moves into the main before Cezanne's two spine crawlers can finish
One spine crawler dies while the two players' armies cancel each other out, but a few surviving roaches pursue drones
Massive drone losses for Cezanne make this hopeless, Ret is rallying speedlings into the base
Cezanne concedes
Ret's known as a macro player but he won that game with superior micro in the battle at Cezanne's natural.
Game 3 - Xel'Naga Caverns
Gas then pool first for Cezanne, hatch first for Ret
Quick zergling speed for Cezanne (Ret's opening from games 1 and 2), Ret doing Cezanne's hatch first into roach warren opening
Cezanne pokes but Ret has six lings to Cezanne's four
Ret also getting zergling speed, baneling nest for Cezanne
Cezanne kills one roach that he catches with his speedlings
Two banelings being made outside Ret's natural
One baneling kills a decent number of zerglings, the other gets sniped by Ret's one roach
Cezanne now has a large zergling advantage and pushes into the natural, then the main
Ret scrambles to get more zerglings out but with his queen killed he can't hope to match Cezanne's numbers
Ret surrenders
Cezanne seemed to have banelings out before Ret expected them. Ret just didn't have enough roaches to deal with them.
Commentary: It seems like whoever Artosis talks up as being amazing always loses (call it the Clide effect) but certainly from the games we've seen Ret looked much better in the other matchups than the volatile ZvZ. Hopefully he'll be able to survive relegation and stay in Code A. I'm not sure if Koreans and oGs really see this as an upset, but Cezanne still will feel good going into the next round having beaten a strong opponent.
Ret gets gas and then pool, Cezanne goes hatch first
Zergling speed immediately as the pool finishes for Ret, who now pumps zerglings
Hatch on 21 for Ret, who is rallying his zerglings straight to Cezanne's ramp
Roach warren for Cezanne, who gets the better of a small skirmish at the top of his ramp
Ret gets a roach warren as well, both players making drones now instead of units
26 drones for Ret, 21 for Cezanne
Cezanne blocks his ramp with roaches, Ret starts working on Cezanne's rocks with a few zerglings
Cezanne moves out with six zerglings, but Ret has roaches at his ramp as well
Cezanne goes to Ret's rocks with his zerglings and Ret isn't watching
Ret at a huge drone advantage, about 15 ahead
Two evolution chambers for Ret, Cezanne making a roach army
Lair for Ret, Cezanne moves out with a large roach army
Cezanne fights his way up the ramp and Ret doesn't have even close to enough units to defend
Ret concedes
Ret clearly overdroned despite his pool first opening and he paid the price for it. Smart attack by Cezanne.
Game 2 - Shakuras Plateau
Top positions, Cezanne at 10 and Ret at 2
Gas and then pool again for Ret, hatch first for Cezanne
Quick zergling speed for Ret, who takes his expansion at 21 like last game
Roach warren for Cezanne, Ret pokes with his zerglings but Cezanne has more so he withdraws and waits for speed
Ret moves in and uses his speedlings to snipe some zerglings
A few roaches are out but Ret outmaneuvers them and the queen, surrounds the zerglings and kills all of them
Now Cezanne's undefended queen is surrounded and killed as is one roach
Ret's speedlings dart into Cezanne's main and kill two drones before withdrawing
Ret switching to roaches as both players mass up
Ret moves out with seven roaches, Cezanne runs by but Ret gets some speedlings out in time to hold them off
Ret's roaches keep going and take up a position in Cezanne's natural, easily killing the hatchery since with speedling escort Cezanne can't attack them
Ret moves into the main before Cezanne's two spine crawlers can finish
One spine crawler dies while the two players' armies cancel each other out, but a few surviving roaches pursue drones
Massive drone losses for Cezanne make this hopeless, Ret is rallying speedlings into the base
Cezanne concedes
Ret's known as a macro player but he won that game with superior micro in the battle at Cezanne's natural.
Game 3 - Xel'Naga Caverns
Gas then pool first for Cezanne, hatch first for Ret
Quick zergling speed for Cezanne (Ret's opening from games 1 and 2), Ret doing Cezanne's hatch first into roach warren opening
Cezanne pokes but Ret has six lings to Cezanne's four
Ret also getting zergling speed, baneling nest for Cezanne
Cezanne kills one roach that he catches with his speedlings
Two banelings being made outside Ret's natural
One baneling kills a decent number of zerglings, the other gets sniped by Ret's one roach
Cezanne now has a large zergling advantage and pushes into the natural, then the main
Ret scrambles to get more zerglings out but with his queen killed he can't hope to match Cezanne's numbers
Ret surrenders
Cezanne seemed to have banelings out before Ret expected them. Ret just didn't have enough roaches to deal with them.
Commentary: It seems like whoever Artosis talks up as being amazing always loses (call it the Clide effect) but certainly from the games we've seen Ret looked much better in the other matchups than the volatile ZvZ. Hopefully he'll be able to survive relegation and stay in Code A. I'm not sure if Koreans and oGs really see this as an upset, but Cezanne still will feel good going into the next round having beaten a strong opponent.
IMPpippi (P) vs LonerPrimeWE (T)
Match Rating: 5/10
VOD Link
Click for match play by play and commentary
Game 1 - Scrap Station
Standard openings for both players allow Tasteless and Artosis to discuss the long-term prospects of the chest bump as a cultural institution
Reactor on Loner's barracks, both players still on one gas 4 minutes into the game
Second barracks finishes for Loner, gets a tech lab, and starts concussive shells
Nexus on 30 for Ppippi, who puts down a proxy pylon and seems to fake a four gate rush
Loner builds a bunker but of course no attack comes, instead Ppippi sneaks a probe into the base but loses it with some lazy micro
Loner moves out with about eight marines, two marauders, and a few SCVs. Ppippi has four gates up now.
Loner starts building a bunker at the bottom of Ppippi's ramp, forcing Ppippi to attack
Ppippi puts down force fields but doesn't really split Loner's army, allowing Loner to win
Expansion up for Loner and stim about to finish, and he pulls back and masses up off his four barracks.
Robotics coming for Ppippi, starport for Loner
Robotics bay now for Ppippi, medivacs for Loner plus an engineering bay
Colossus and thermal lance start, Loner moves out with a large infantry army
This time Ppippi splits the army with his force fields but he doesn't have enough defending units to crush even half of Loner's army
Loner's army pursues the stalkers up into the main and seems like he is on the brink of victory, but a colossus comes out just in time and forces him to retreat
Loner builds a second starport so he can make vikings while still making medivacs
Loner drops some infantry at Ppippi's natural to get some free probe kills without taking any damage, though he is quickly driven out
Three colossus, three vikings, but Loner has three more coming
Twilight council building for Ppippi, Loner drops the main
While Ppippi sends his whole army to deal with it, Loner follows with his infantry and vikings
When Ppippi comes back, the vikings and marauders easily kill all the colossus
The remaining stalkers get cleaned up
Ppippi concedes
Loner might be sick, but his play wasn't suffering. Sorry. But it's true. Loner looked a class above Ppippi, just like we all expected.
Game 2 - Jungle Basin
Standard openings, although Ppippi gets two gas and Loner gets a tech lab on his first barracks for fast marauders and concussive shells
Second barracks now for Loner, Ppippi going four gate.
Third barracks and stim coming for Loner as well as a reactor for his barracks
Proxy pylon put in Loner's natural. Loner currently isn't watching the rocks.
Ppippi pokes, warps in more units, then charges up the ramp with zealots and stalkers
Loner has a bunker and rushes SCVs to repair, but surprisingly Ppippi attacks SCVs instead of the bunker and kills almost all of them
Ppippi actually has a small probe advantage, but he lost a lot of units doing that
The second wave moves in and kills the bunker before SCVs can repair, but Loner has too many units now and crushes Ppippi's force
Loner marches across the ramp and knocks down the rocks
Ppippi sees it and warps in units at the top of the ramp there, force fielding when the rocks are gone
When the force fields disperse, he has to fall back to his gateways
Loner's infantry moves in and there's clearly not enough defending units. Probes come out to fight.
The battle is quite close and Ppippi actually cleans up all of Loner's units. But he has only three probes left...
Ppippi surrenders
Loner just dominated that game. Ppippi's unusual targeting when attacking Loner's defenses is apparently unusual for a reason.
Commentary: Loner just crushed Ppippi despite being quite sick. He looks like a clear favorite for promotion. If anyone can claw their way into Code S from this group of players it's Loner. Ppippi meanwhile has got to be pretty nervous going into the relegation matches.
Standard openings for both players allow Tasteless and Artosis to discuss the long-term prospects of the chest bump as a cultural institution
Reactor on Loner's barracks, both players still on one gas 4 minutes into the game
Second barracks finishes for Loner, gets a tech lab, and starts concussive shells
Nexus on 30 for Ppippi, who puts down a proxy pylon and seems to fake a four gate rush
Loner builds a bunker but of course no attack comes, instead Ppippi sneaks a probe into the base but loses it with some lazy micro
Loner moves out with about eight marines, two marauders, and a few SCVs. Ppippi has four gates up now.
Loner starts building a bunker at the bottom of Ppippi's ramp, forcing Ppippi to attack
Ppippi puts down force fields but doesn't really split Loner's army, allowing Loner to win
Expansion up for Loner and stim about to finish, and he pulls back and masses up off his four barracks.
Robotics coming for Ppippi, starport for Loner
Robotics bay now for Ppippi, medivacs for Loner plus an engineering bay
Colossus and thermal lance start, Loner moves out with a large infantry army
This time Ppippi splits the army with his force fields but he doesn't have enough defending units to crush even half of Loner's army
Loner's army pursues the stalkers up into the main and seems like he is on the brink of victory, but a colossus comes out just in time and forces him to retreat
Loner builds a second starport so he can make vikings while still making medivacs
Loner drops some infantry at Ppippi's natural to get some free probe kills without taking any damage, though he is quickly driven out
Three colossus, three vikings, but Loner has three more coming
Twilight council building for Ppippi, Loner drops the main
While Ppippi sends his whole army to deal with it, Loner follows with his infantry and vikings
When Ppippi comes back, the vikings and marauders easily kill all the colossus
The remaining stalkers get cleaned up
Ppippi concedes
Loner might be sick, but his play wasn't suffering. Sorry. But it's true. Loner looked a class above Ppippi, just like we all expected.
Game 2 - Jungle Basin
Standard openings, although Ppippi gets two gas and Loner gets a tech lab on his first barracks for fast marauders and concussive shells
Second barracks now for Loner, Ppippi going four gate.
Third barracks and stim coming for Loner as well as a reactor for his barracks
Proxy pylon put in Loner's natural. Loner currently isn't watching the rocks.
Ppippi pokes, warps in more units, then charges up the ramp with zealots and stalkers
Loner has a bunker and rushes SCVs to repair, but surprisingly Ppippi attacks SCVs instead of the bunker and kills almost all of them
Ppippi actually has a small probe advantage, but he lost a lot of units doing that
The second wave moves in and kills the bunker before SCVs can repair, but Loner has too many units now and crushes Ppippi's force
Loner marches across the ramp and knocks down the rocks
Ppippi sees it and warps in units at the top of the ramp there, force fielding when the rocks are gone
When the force fields disperse, he has to fall back to his gateways
Loner's infantry moves in and there's clearly not enough defending units. Probes come out to fight.
The battle is quite close and Ppippi actually cleans up all of Loner's units. But he has only three probes left...
Ppippi surrenders
Loner just dominated that game. Ppippi's unusual targeting when attacking Loner's defenses is apparently unusual for a reason.
Commentary: Loner just crushed Ppippi despite being quite sick. He looks like a clear favorite for promotion. If anyone can claw their way into Code S from this group of players it's Loner. Ppippi meanwhile has got to be pretty nervous going into the relegation matches.
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