SlayerSGolden AKA GoldenfOu Zerg T-#21 2010 Results: DNQ, DNQ, ro32 Eliminated Map: Delta Quadrant | vs. | ZeNEXByun AKA Bleach Terran #T-15 2010 Results: ro32, ro64, DNQ Eliminated Map: Scrap Station | Shakuras Plateau Steppes of War Metalopolis |
Gilja AKA Sync Terran T-#21 2010 Results: DNQ, ro32, DNQ Eliminated Map: Blistering Sands | vs. | TSLKiller AKA SangHo, TSLBabyByeBye Protoss T-#2 2010 Results: DNQ, ro16, DNQ Eliminated Map: Delta Quadrant | Scrap Station Shakuras Plateau Jungle Basin |
SlayerSGolden (Z) vs ZeNEXByun (T)
Match Rating: 5/10
VOD Link
Click for match play by play and commentary
Game 1 - Shakuras Plateau
Byun at 10, Golden at 5
Hatch first for Golden who steals Byun's gas, Byun gets a reaper then a command center on 21
The reaper quickly takes down the extractor, then heads out to scout
The reaper kills two drones after scouting the base, zergling speed meanwhile for Golden
At home Byun getting a tank and siege mode, then a second factory
Golden takes his third, Byun getting an armory and engineering bay
Lair, evolution chamber, and a roach warren for Golden
Two thors and three turrets for Byun, infestation pit for Golden
Four barracks now for Byun and he knocks down the rocks behind his base
Zerglings are taking down the other set of rocks
Baneling nest for Golden, command center for Byun
Reactors on all four of Byun's new barracks, stim researching as well
Golden making roaches and infestors
Byun begins hard pushing across the top of the map, Golden takes a fourth
Zerglings try to counter to Byun's natural but get repelled
Fifth base for Golden as well, Byun lands his command center at the top center expansion as Golden retreats
Hive coming for Golden
Golden suddenly rushes his army into Byun's sieged up position
Even though Byun had siege tanks and a ramp protecting his army, the roaches run down the ramp and infestors neural parasite his thors and several siege tanks
Golden wins the battle decisively, but the top center command center is a planetary fortress so it is left alone
Golden moves back around through the center of the map and attacks Byun's natural, fungaling the marines who try to reinforce
Siege tanks on the high ground force Golden to retreat but only after inflicting a lot of damage
Greater spire coming for Golden, Byun making a few vikings
Marines drop in Golden's fifth base and kill some drones
A few brood lords out for Golden, one now attacks Byun's third
Vikings come to kill the one brood lord, but infestors fungal them and then neural parasite them to kill each other
With the viking count much lower, Golden moves in with about six brood lords and destroys the planetary fortress at Byun's third with roach assistance
More vikings finally repel the brood lords, but Byun is almost mined out
Golden floats his main's orbital to his third and sieges up on the other side while being harassed by mutalisks
After a lot of skirmishing, Byun takes out Golden's fourth hatchery and then moves down into his third
Golden moves his army elsewhere but doesn't actually counter attack, meanwhile marines kill his third hatchery
There's a large battle in the center of the map...Golden loses most of his mutalisks, Byun loses most of his marines
Byun's siege tanks take out Golden's mining hatcheries and suddenly Golden is starved
Byun is almost out as well, but he has a supply advantage
Golden still has a lot of infestors, so he uses fungal growth to snipe units on the edge of Byun's army
Byun takes one of the center bases, Golden retakes his original fourth
Golden fungals many of the SCVs mining at Byun's one base but loses several infestors
Marines drive Golden away from the high ground, killing another infestor
Byun sieges his tanks underneath Golden's one base, forcing Golden to attack into it
This time Golden can't win the battle and loses his army
Golden concedes
Lost opportunity for Golden, who had a big advantage of his neural parasite attack wiped out much of Byun's forces, but he just didn't do anything to capitalize. Either taking more bases (as Artosis wanted) or counterattacking effectively would surely have won the game.
Game 2 - Steppes of War
Pool first for Golden, two barracks for Byun
Fast roach warren for Golden, an SCV enters his base but gets repelled by zerglings before seeing it
Three marines and some SCVs arrive and wall off the bottom of Golden's ramp with two bunkers
The roaches shoot the bunkers from the high ground where the marines in the bunkers have no vision
Byun takes his natural, Golden getting a baneling nest and zergling speed
Golden gets five banelings and a bunch of zerglings, then breaks through the bunkers and heads down to Byun's expansion
Three bunkers with a fourth building for Byun, now a fifth, but it gets shot down by the roaches
The roaches hold off and wait for some banelings
The banelings take out one of the bunkers, the roaches head up the ramp
They can't fit through the barracks, so they try to shoot them down, but SCVs repair and all this time marines are hitting the roaches
The roaches die, of course
Golden surrenders
A foolish attack on Byun's natural at the end made defeat inevitable. I think Golden had time before the economy kicked in for Byun to get more banelings so he could properly take on the defenses.
Commentary: The first game was exciting at times, but in both games it felt like Golden was floundering around. Probably Byun's somewhat unusual plays (initial mech on Shakuras, bunker wall-in on Steppes) meant Golden had to break from the plans he he practiced and he just couldn't improvise well enough. Byun deserves a lot of credit for hanging tough and digging out a victory in the long first game, however.
Byun at 10, Golden at 5
Hatch first for Golden who steals Byun's gas, Byun gets a reaper then a command center on 21
The reaper quickly takes down the extractor, then heads out to scout
The reaper kills two drones after scouting the base, zergling speed meanwhile for Golden
At home Byun getting a tank and siege mode, then a second factory
Golden takes his third, Byun getting an armory and engineering bay
Lair, evolution chamber, and a roach warren for Golden
Two thors and three turrets for Byun, infestation pit for Golden
Four barracks now for Byun and he knocks down the rocks behind his base
Zerglings are taking down the other set of rocks
Baneling nest for Golden, command center for Byun
Reactors on all four of Byun's new barracks, stim researching as well
Golden making roaches and infestors
Byun begins hard pushing across the top of the map, Golden takes a fourth
Zerglings try to counter to Byun's natural but get repelled
Fifth base for Golden as well, Byun lands his command center at the top center expansion as Golden retreats
Hive coming for Golden
Golden suddenly rushes his army into Byun's sieged up position
Even though Byun had siege tanks and a ramp protecting his army, the roaches run down the ramp and infestors neural parasite his thors and several siege tanks
Golden wins the battle decisively, but the top center command center is a planetary fortress so it is left alone
Golden moves back around through the center of the map and attacks Byun's natural, fungaling the marines who try to reinforce
Siege tanks on the high ground force Golden to retreat but only after inflicting a lot of damage
Greater spire coming for Golden, Byun making a few vikings
Marines drop in Golden's fifth base and kill some drones
A few brood lords out for Golden, one now attacks Byun's third
Vikings come to kill the one brood lord, but infestors fungal them and then neural parasite them to kill each other
With the viking count much lower, Golden moves in with about six brood lords and destroys the planetary fortress at Byun's third with roach assistance
More vikings finally repel the brood lords, but Byun is almost mined out
Golden floats his main's orbital to his third and sieges up on the other side while being harassed by mutalisks
After a lot of skirmishing, Byun takes out Golden's fourth hatchery and then moves down into his third
Golden moves his army elsewhere but doesn't actually counter attack, meanwhile marines kill his third hatchery
There's a large battle in the center of the map...Golden loses most of his mutalisks, Byun loses most of his marines
Byun's siege tanks take out Golden's mining hatcheries and suddenly Golden is starved
Byun is almost out as well, but he has a supply advantage
Golden still has a lot of infestors, so he uses fungal growth to snipe units on the edge of Byun's army
Byun takes one of the center bases, Golden retakes his original fourth
Golden fungals many of the SCVs mining at Byun's one base but loses several infestors
Marines drive Golden away from the high ground, killing another infestor
Byun sieges his tanks underneath Golden's one base, forcing Golden to attack into it
This time Golden can't win the battle and loses his army
Golden concedes
Lost opportunity for Golden, who had a big advantage of his neural parasite attack wiped out much of Byun's forces, but he just didn't do anything to capitalize. Either taking more bases (as Artosis wanted) or counterattacking effectively would surely have won the game.
Game 2 - Steppes of War
Pool first for Golden, two barracks for Byun
Fast roach warren for Golden, an SCV enters his base but gets repelled by zerglings before seeing it
Three marines and some SCVs arrive and wall off the bottom of Golden's ramp with two bunkers
The roaches shoot the bunkers from the high ground where the marines in the bunkers have no vision
Byun takes his natural, Golden getting a baneling nest and zergling speed
Golden gets five banelings and a bunch of zerglings, then breaks through the bunkers and heads down to Byun's expansion
Three bunkers with a fourth building for Byun, now a fifth, but it gets shot down by the roaches
The roaches hold off and wait for some banelings
The banelings take out one of the bunkers, the roaches head up the ramp
They can't fit through the barracks, so they try to shoot them down, but SCVs repair and all this time marines are hitting the roaches
The roaches die, of course
Golden surrenders
A foolish attack on Byun's natural at the end made defeat inevitable. I think Golden had time before the economy kicked in for Byun to get more banelings so he could properly take on the defenses.
Commentary: The first game was exciting at times, but in both games it felt like Golden was floundering around. Probably Byun's somewhat unusual plays (initial mech on Shakuras, bunker wall-in on Steppes) meant Golden had to break from the plans he he practiced and he just couldn't improvise well enough. Byun deserves a lot of credit for hanging tough and digging out a victory in the long first game, however.
Gilja (T) vs TSLKiller (P)
Match Rating: 7/10
VOD Link
Click for match play by play and commentary
Game 1 - Scrap Station
Standard openings for both players, then Gilja gets a reaper
Gilja starts a command center at about 22 supply, Killer gets another gateway and a robotics bay
Stim researching for Gilja as the reaper heads into the main, where it kills a probe and then is killed by sentries
Immortal and two more gateways for Killer, a fourth barracks for Gilja as he floats his command center to his natural
For some reason Gilja's marauders take down the rocks in the middle of the map
Second immortal almost out for Killer, Gilja scans and sees the immortals
Gilja retreats to his side of the map, Killer moves across with his army
A battle is fought...Killer drops force fields and wins, but Gilja retreats with some of his units back to his main
Gilja sends SCVs after Killer's army while his infantry focuses down the last immortal and chases his units to the south
A few stalkers kill a number of SCVs at Gilja's natural
Killer adds another immortal to his army and attacks across the rocks again
Killer's army focuses down the bunker Gilja built there, but Gilja's forces focus down Killer's immortal
Killer's force is chased by to his main
Gilja puts up two bunkers near the rocks and builds a starport, Killer gets another immortal and belatedly takes his natural
Twilight council now for Killer, Gilja getting medivacs and continuing to make infantry
Ghost academy for Gilja as well, who moves out across the bridge toward Killer's defending units
Three immortals and some stalkers and zealots there to defend, but Gilja has more than enough infantry to destroy them
Killer concedes
Killer just didn't do enough damage to the expansion after he initially got an advantage with his immortal push. Once Gilja stabilized his economic advantage allowed him to coast to a victory.
Game 2 - Shakuras Plateau
Bottom positions, Killer at 5 and Gilja at 7
Standard openings for both players, Gilja gets a reaper again
Command center at 20 for Gilja, hidden pylon in the back of the top left main for Killer
Killer starts a twilight council by the hidden pylon but the reaper finds it and kills the probe
Killer has to cancel the twilight council and builds a robotics in his main instead
Stim for Gilja has he sends his command center to his natural, nexus warping in for Killer at his natural
Robotics bay for Killer, ghost academy for Gilja and concussive shells
Two more barracks for Gilja as well as two ghosts, immortal coming for Killer
Colossus and thermal lance coming for Killer, factory for Gilja
Gilja moves out into the center of the map with his marine/marauder army
The army arrives at Killer's natural but force fields block them...one sentry is EMPed
Thermal lance is finished and two colossus are out, two starports building for Gilja
Two more sentries are EMPed
Forge and two stargate for Killer, Gilja retreats back to his natural while still making colossus
Gilja making lots of vikings, Killer making phoenixes
Gilja moves his army to the center of the map and takes his third
The phoenixes harass Gilja's main a little bit, but Gilja has twice their number in vikings and chases them away easily
Gilja now moves in with a very large marauder army escorted by lots of vikings
Gilja pulls back to the center of the map, Killer takes his third
The two armies engage...the vikings ignore the phoenixes and destroy all the colossus
About a dozen marauders survive once the ground armies cancel each other out, but there are ten phoenixes left and they help kill the infantry
The phoenixes now counterattack, killing marines and vikings as they find them, then harass the main, though there are turrets there so they end up leaving
Zealot legs and colossus again for Killer, Gilja rebuilds his infantry army and moves out again
Three colossus out for Killer, templar archives coming
Gilja tries to engage, but force fields hold the marauders away from the colossus and this time there's no vikings to help
Killer wins the battle and continues to harass with his phoenixes, researching storm meanwhile
Gilja attacks the colossus since they are only escorted by sentries, but force fields prevent the marauders from managing to kill any of them
The colossus move right into Gilja's natural now and lay waste to it, destroying a ridiculous number of SCVs
Now they move up to the third and destroy that as well
Gilja makes one last ditch attack, but force fields once again protect the colossus and the last marauders melt
Gilja concedes
Killer reacted to Gilja's vikings with a transition into mass phoenix and Gilja couldn't come up his own response.
Game 3 - Jungle Basin
Standard openings, Gilja doing his reaper / fast command center opening once again
Twilight council in the back of Killer's base, stim researching for Gilja
Dark shrine now for Killer, who kills Gilja's scout reaper in time to keep it hidden
Gilja scans and sees the dark shrine, Killer takes his natural
Gilja puts up missile turrets but a DT gets into Gilja's main before the one at the ramp is finished
Two more in the natural kill a few SCVs, but one dies thanks to a turret and the other after a scan
Templar archives now for Killer, concussive shells for Gilja
Zealot legs now for Killer, Gilja moves out with his infantry and heads for the back rocks
Storm isn't even close to finished as about 8 marauders and 10 marines move into Killer's natural
Killer makes an archon since storm isn't done and attacks with it and some zealots
Gilja's infantry goes behind the minerals but the zealots get enough hits to win the battle
Gilja adds a starport and three more barracks, amulet researching for Killer
Gilja sends a small infantry force to Killer's natural and kills a few probes and a templar before getting cleaned up
Killer sends two DTs into Gilja's natural, destroys the turret there, and gets a number of SCVs
With Gilja's army down dealing with the DTs, Killer's army breaks through the front
Te infantry rushes to defend and gets stormed for their trouble
The templar turn into archons and help the zealots clean up the surviving units
Gilja surrenders
Gilja did well to hold off the initial DT attack, but the delayed second wave while his attention was elsewhere paved the way for Killer's victory.
Commentary: Although both these guys were very good SC1 players at previous points in their careers, they look like fairly middle of the road SC2 players at the moment. After his all-in failed in the first game, Killer switched to a safer, macro style and did quite well, something we see too rarely from Protoss. In the second game his hidden tech was spotted and in the third his DTs initially did very little damage, but in both cases he was able to fall back on a solid composition and rely on his superior skills to earn him victory.
Standard openings for both players, then Gilja gets a reaper
Gilja starts a command center at about 22 supply, Killer gets another gateway and a robotics bay
Stim researching for Gilja as the reaper heads into the main, where it kills a probe and then is killed by sentries
Immortal and two more gateways for Killer, a fourth barracks for Gilja as he floats his command center to his natural
For some reason Gilja's marauders take down the rocks in the middle of the map
Second immortal almost out for Killer, Gilja scans and sees the immortals
Gilja retreats to his side of the map, Killer moves across with his army
A battle is fought...Killer drops force fields and wins, but Gilja retreats with some of his units back to his main
Gilja sends SCVs after Killer's army while his infantry focuses down the last immortal and chases his units to the south
A few stalkers kill a number of SCVs at Gilja's natural
Killer adds another immortal to his army and attacks across the rocks again
Killer's army focuses down the bunker Gilja built there, but Gilja's forces focus down Killer's immortal
Killer's force is chased by to his main
Gilja puts up two bunkers near the rocks and builds a starport, Killer gets another immortal and belatedly takes his natural
Twilight council now for Killer, Gilja getting medivacs and continuing to make infantry
Ghost academy for Gilja as well, who moves out across the bridge toward Killer's defending units
Three immortals and some stalkers and zealots there to defend, but Gilja has more than enough infantry to destroy them
Killer concedes
Killer just didn't do enough damage to the expansion after he initially got an advantage with his immortal push. Once Gilja stabilized his economic advantage allowed him to coast to a victory.
Game 2 - Shakuras Plateau
Bottom positions, Killer at 5 and Gilja at 7
Standard openings for both players, Gilja gets a reaper again
Command center at 20 for Gilja, hidden pylon in the back of the top left main for Killer
Killer starts a twilight council by the hidden pylon but the reaper finds it and kills the probe
Killer has to cancel the twilight council and builds a robotics in his main instead
Stim for Gilja has he sends his command center to his natural, nexus warping in for Killer at his natural
Robotics bay for Killer, ghost academy for Gilja and concussive shells
Two more barracks for Gilja as well as two ghosts, immortal coming for Killer
Colossus and thermal lance coming for Killer, factory for Gilja
Gilja moves out into the center of the map with his marine/marauder army
The army arrives at Killer's natural but force fields block them...one sentry is EMPed
Thermal lance is finished and two colossus are out, two starports building for Gilja
Two more sentries are EMPed
Forge and two stargate for Killer, Gilja retreats back to his natural while still making colossus
Gilja making lots of vikings, Killer making phoenixes
Gilja moves his army to the center of the map and takes his third
The phoenixes harass Gilja's main a little bit, but Gilja has twice their number in vikings and chases them away easily
Gilja now moves in with a very large marauder army escorted by lots of vikings
Gilja pulls back to the center of the map, Killer takes his third
The two armies engage...the vikings ignore the phoenixes and destroy all the colossus
About a dozen marauders survive once the ground armies cancel each other out, but there are ten phoenixes left and they help kill the infantry
The phoenixes now counterattack, killing marines and vikings as they find them, then harass the main, though there are turrets there so they end up leaving
Zealot legs and colossus again for Killer, Gilja rebuilds his infantry army and moves out again
Three colossus out for Killer, templar archives coming
Gilja tries to engage, but force fields hold the marauders away from the colossus and this time there's no vikings to help
Killer wins the battle and continues to harass with his phoenixes, researching storm meanwhile
Gilja attacks the colossus since they are only escorted by sentries, but force fields prevent the marauders from managing to kill any of them
The colossus move right into Gilja's natural now and lay waste to it, destroying a ridiculous number of SCVs
Now they move up to the third and destroy that as well
Gilja makes one last ditch attack, but force fields once again protect the colossus and the last marauders melt
Gilja concedes
Killer reacted to Gilja's vikings with a transition into mass phoenix and Gilja couldn't come up his own response.
Game 3 - Jungle Basin
Standard openings, Gilja doing his reaper / fast command center opening once again
Twilight council in the back of Killer's base, stim researching for Gilja
Dark shrine now for Killer, who kills Gilja's scout reaper in time to keep it hidden
Gilja scans and sees the dark shrine, Killer takes his natural
Gilja puts up missile turrets but a DT gets into Gilja's main before the one at the ramp is finished
Two more in the natural kill a few SCVs, but one dies thanks to a turret and the other after a scan
Templar archives now for Killer, concussive shells for Gilja
Zealot legs now for Killer, Gilja moves out with his infantry and heads for the back rocks
Storm isn't even close to finished as about 8 marauders and 10 marines move into Killer's natural
Killer makes an archon since storm isn't done and attacks with it and some zealots
Gilja's infantry goes behind the minerals but the zealots get enough hits to win the battle
Gilja adds a starport and three more barracks, amulet researching for Killer
Gilja sends a small infantry force to Killer's natural and kills a few probes and a templar before getting cleaned up
Killer sends two DTs into Gilja's natural, destroys the turret there, and gets a number of SCVs
With Gilja's army down dealing with the DTs, Killer's army breaks through the front
Te infantry rushes to defend and gets stormed for their trouble
The templar turn into archons and help the zealots clean up the surviving units
Gilja surrenders
Gilja did well to hold off the initial DT attack, but the delayed second wave while his attention was elsewhere paved the way for Killer's victory.
Commentary: Although both these guys were very good SC1 players at previous points in their careers, they look like fairly middle of the road SC2 players at the moment. After his all-in failed in the first game, Killer switched to a safer, macro style and did quite well, something we see too rarely from Protoss. In the second game his hidden tech was spotted and in the third his DTs initially did very little damage, but in both cases he was able to fall back on a solid composition and rely on his superior skills to earn him victory.
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