oGsCezanne (Code A Challenger) Zerg Code A T-#15 2010 Results: ro64, ro64, DNQ GSL 4 Results: W LiquidRet (2-1) W LonerPrimeWE (2-0) L scfOu (0-2) |
oGsEnsnare (Code S 3rd Place) Terran Code S #8 2010 Results: ro4, ro16, DNQ GSL 4 Results: W CheckPrimeWE L EGIdrA L LiquidJinro | CheckPrimeWE (Code S 4th Place) Zerg Code S #18 2010 Results: ro16, ro16, ro32 GSL 4 Results: L oGsEnsnare W LiquidJinro L EGIdrA |
oGsCezanne (Z) vs. oGsEnsnare (T)
Match Rating: 7/10
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Game 1 - Lost Temple
Close ground positions, Cezanne at 9 and Ensnare at 12
Hatch first for Cezanne, two barracks for Ensnare
Ensnare brings a marine and two SCVs to Cezanne's natural. Cezanne pulls six drones for defense.
Ensnare starts a bunker and kills a few drones as more marines arrive. Cezanne pulls more drones.
Cezanne's drones and then initial zerglings destroy the SCV building the bunker and clean everything up.
Ensnare adds two more barracks and builds a command center in his main
Stim and shields coming for Ensnare, who floats the command center to his natural
Zergling speed starts for Cezanne as Ensnare moves out with a few marauders and a dozen marines
Baneling nest starting for Cezanne as Ensnare arrives.
Stim finishes as Ensnare engages and Cezanne's zergling speed isn't even done
All the zerglings get killed, then all the drones at the natural. Very few losses to Ensnare.
Cezanne concedes
Reminds me of GSL 2, when two barracks builds were almost autowins against most Zerg players.
Game 2 - Scrap Station
Hatch first for Cezanne, Ensnare puts his barracks at the chokepoint and gets a quick tech lab
Reaper for Ensnare. He builds a bunker behind the minerals at Cezanne's natural but zerglings kill the SCV making it
A second reaper arrives and they move through Cezanne's base
At home, Ensnare getting stim, adding two barracks, and getting a command center. Cezanne getting zergling speed.
The two reapers pick off a couple drones at Cezanne's natural.
Speed finishes but the reapers abuse a ledge to kill a bunch of speedlings
Lair and baneling nest for Cezanne, factory and shields for Ensnare
Ensnare sends four marauders and six marines to Cezanne's natural
Cezanne gets a pretty good surround with zerglings and drones, cleaning it up without too many losses
Spire and evolution chamber for Cezanne, starport and extra barracks for Ensnare
Cezanne moves a large group of zerglings to Ensnare's chokepoint and makes a lot of banelings
Seeing the strength of Ensnare's defenses, Cezanne turns around and doesn't attack
Two dropships full of marines arrive at Cezanne's main but zerglings are ready for any marines that are dropped
Mutalisks are out now but not in large numbers yet. Cezanne taking the gold base.
Ensnare drops a few marines at the bottom of the map and forces a cancel. Cezanne takes his natural third instead.
Siege mode about finished for Ensnare, burrow coming for Cezanne
Baneling speed for Cezanne, third command center starting for Ensnare
Cezanne takes the gold base again while Ensnare's army sits protecting the future site of his third
Cezanne catches Ensnare's army near the watch tower and surrounds it with zerglings and mutalisks
All the marines and siege tanks die, as do many of the medivacs.
Cezanne harasses Ensnare's natural, though it's almost mined out. Ensnare devotes everything to defending his third.
Ensnare starts siege crawling past the watch tower.
Cezanne attacks into Ensnare's siege position, killing all the marines with the banelings that get through, then cleaning up the tanks with mutalisks
Ensnare drops the gold but Cezanne sends zerglings and deals with it.
Hive is done for Cezanne and greater spire is on the way.
Ensnare starts to slowly move toward the gold base, but meanwhile brood lords are coming
The brood lords slice through thors and tanks before a big battle is fought at Ensnare's third
Ensnare manages to mass up enough marines to stim under the brood lords and kill them without actually losing the planetary at his third
Cezanne switches into ultralisks, though Ensnare hasn't made very many vikings
Cezanne drops zerglings in Ensnare's main and takes out a number of buildings before marines clean it up
Cezanne attacks the army around the planetary with some ultralisks, banelings, etc. But there aren't that many ultralisks and Ensnare holds.
Cezanne gets more brood lords and moves back into the third base, this time using overlords loaded with banelings to escort the brood lords
The planetary fortress finally falls and with it the core of Ensnare's defense. Banelings punch in and run through Ensnare's territory
Ensnare concedes
Ensnare survived the initial switch to ultralisks by not making vikings, but he didn't survive the switch back to brood lords for the same reason. As always when a Terran loses a long game like this, you have to figure they let the Zerg through the mid-game without doing enough damage.
Game 3 - Blistering Sands
Hatch first for Cezanne, factory for Ensnare
Ensnare starts a bunker at Cezanne's chokepoint. Cezanne's drones arrive late and it finishes.
Two marines force Cezanne's initial spine crawler to cancel, but Ensnare doesn't press the issue, withdrawing and salvaging.
Zergling speed for Cezanne, starport and hellion for Ensnare
Banshee and two barracks for Ensnare
Lair starts for Cezanne right as the banshee finished. Ensnare walls his natural off with a factory and engineering bay.
Viking and stim now for Ensnare, macro hatch for Cezanne
Some minor harassment from the banshee at the natural while Cezanne gets a baneling nest and spire
Ensnare drops two dropships full of marines on the low ground underneath Cezanne's natural, then puts a few marines on the top to spot
The marines and banshee snipe the queen, then drive away the rest of the drones
Mutalisks arrive and kill the banshee but the marines are still a problem
Cezanne tries to cope with banelings but Ensnare never lets more than a few marines at any one time stay on the vulnerable high ground, leaving the rest safely below
Cezanne runs out of banelings before Ensnare runs out of marines, allowing Ensnare to destroy the natural hatchery
Cezanne surrenders
Really smart attack on the natural there by Ensnare.
Commentary: Cezanne got completely outplayed in the third game, but he won the second and lost the first to a straight forward two barracks rush. It's that game 1 that might end up haunting him if he can't find a way through against Check. Ensnare played well, as expected, but until game 3 he wasn't dominating...
Close ground positions, Cezanne at 9 and Ensnare at 12
Hatch first for Cezanne, two barracks for Ensnare
Ensnare brings a marine and two SCVs to Cezanne's natural. Cezanne pulls six drones for defense.
Ensnare starts a bunker and kills a few drones as more marines arrive. Cezanne pulls more drones.
Cezanne's drones and then initial zerglings destroy the SCV building the bunker and clean everything up.
Ensnare adds two more barracks and builds a command center in his main
Stim and shields coming for Ensnare, who floats the command center to his natural
Zergling speed starts for Cezanne as Ensnare moves out with a few marauders and a dozen marines
Baneling nest starting for Cezanne as Ensnare arrives.
Stim finishes as Ensnare engages and Cezanne's zergling speed isn't even done
All the zerglings get killed, then all the drones at the natural. Very few losses to Ensnare.
Cezanne concedes
Reminds me of GSL 2, when two barracks builds were almost autowins against most Zerg players.
Game 2 - Scrap Station
Hatch first for Cezanne, Ensnare puts his barracks at the chokepoint and gets a quick tech lab
Reaper for Ensnare. He builds a bunker behind the minerals at Cezanne's natural but zerglings kill the SCV making it
A second reaper arrives and they move through Cezanne's base
At home, Ensnare getting stim, adding two barracks, and getting a command center. Cezanne getting zergling speed.
The two reapers pick off a couple drones at Cezanne's natural.
Speed finishes but the reapers abuse a ledge to kill a bunch of speedlings
Lair and baneling nest for Cezanne, factory and shields for Ensnare
Ensnare sends four marauders and six marines to Cezanne's natural
Cezanne gets a pretty good surround with zerglings and drones, cleaning it up without too many losses
Spire and evolution chamber for Cezanne, starport and extra barracks for Ensnare
Cezanne moves a large group of zerglings to Ensnare's chokepoint and makes a lot of banelings
Seeing the strength of Ensnare's defenses, Cezanne turns around and doesn't attack
Two dropships full of marines arrive at Cezanne's main but zerglings are ready for any marines that are dropped
Mutalisks are out now but not in large numbers yet. Cezanne taking the gold base.
Ensnare drops a few marines at the bottom of the map and forces a cancel. Cezanne takes his natural third instead.
Siege mode about finished for Ensnare, burrow coming for Cezanne
Baneling speed for Cezanne, third command center starting for Ensnare
Cezanne takes the gold base again while Ensnare's army sits protecting the future site of his third
Cezanne catches Ensnare's army near the watch tower and surrounds it with zerglings and mutalisks
All the marines and siege tanks die, as do many of the medivacs.
Cezanne harasses Ensnare's natural, though it's almost mined out. Ensnare devotes everything to defending his third.
Ensnare starts siege crawling past the watch tower.
Cezanne attacks into Ensnare's siege position, killing all the marines with the banelings that get through, then cleaning up the tanks with mutalisks
Ensnare drops the gold but Cezanne sends zerglings and deals with it.
Hive is done for Cezanne and greater spire is on the way.
Ensnare starts to slowly move toward the gold base, but meanwhile brood lords are coming
The brood lords slice through thors and tanks before a big battle is fought at Ensnare's third
Ensnare manages to mass up enough marines to stim under the brood lords and kill them without actually losing the planetary at his third
Cezanne switches into ultralisks, though Ensnare hasn't made very many vikings
Cezanne drops zerglings in Ensnare's main and takes out a number of buildings before marines clean it up
Cezanne attacks the army around the planetary with some ultralisks, banelings, etc. But there aren't that many ultralisks and Ensnare holds.
Cezanne gets more brood lords and moves back into the third base, this time using overlords loaded with banelings to escort the brood lords
The planetary fortress finally falls and with it the core of Ensnare's defense. Banelings punch in and run through Ensnare's territory
Ensnare concedes
Ensnare survived the initial switch to ultralisks by not making vikings, but he didn't survive the switch back to brood lords for the same reason. As always when a Terran loses a long game like this, you have to figure they let the Zerg through the mid-game without doing enough damage.
Game 3 - Blistering Sands
Hatch first for Cezanne, factory for Ensnare
Ensnare starts a bunker at Cezanne's chokepoint. Cezanne's drones arrive late and it finishes.
Two marines force Cezanne's initial spine crawler to cancel, but Ensnare doesn't press the issue, withdrawing and salvaging.
Zergling speed for Cezanne, starport and hellion for Ensnare
Banshee and two barracks for Ensnare
Lair starts for Cezanne right as the banshee finished. Ensnare walls his natural off with a factory and engineering bay.
Viking and stim now for Ensnare, macro hatch for Cezanne
Some minor harassment from the banshee at the natural while Cezanne gets a baneling nest and spire
Ensnare drops two dropships full of marines on the low ground underneath Cezanne's natural, then puts a few marines on the top to spot
The marines and banshee snipe the queen, then drive away the rest of the drones
Mutalisks arrive and kill the banshee but the marines are still a problem
Cezanne tries to cope with banelings but Ensnare never lets more than a few marines at any one time stay on the vulnerable high ground, leaving the rest safely below
Cezanne runs out of banelings before Ensnare runs out of marines, allowing Ensnare to destroy the natural hatchery
Cezanne surrenders
Really smart attack on the natural there by Ensnare.
Commentary: Cezanne got completely outplayed in the third game, but he won the second and lost the first to a straight forward two barracks rush. It's that game 1 that might end up haunting him if he can't find a way through against Check. Ensnare played well, as expected, but until game 3 he wasn't dominating...
Match 1 Loser vs. CheckPrimeWE (Z)
Match Rating: 4/10
VOD Link
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Game 1 - Shakuras Plateau
Cross positions, Cezanne at 7 and Check at 2
Cezanne goes pool first, Check goes hatch first
Zergling speed for Cezanne and then expansion on 24 supply
Baneling nest for Cezanne, roach warren for Check
Cezanne pokes Check's natural but the spine crawler and queens blocking the ramp prevent any damage
Cezanne makes some banelings and goes into Check's natural. Somehow he hits the hatchery instead of the drones. Sigh.
Roach warren finishing for Cezanne, zergling speed for Check
Check upgrading out of two evolution chambers, Cezanne only using one
Check sends a queen around the map sniping overlords
Lair coming for Cezanne. Check moving out with about 30 roaches.
Check pokes up the ramp but Cezanne has a good position at the top of the ramp. Check turns around and withdraws.
Hydralisk den for Cezanne, lair finishing for Check while he starts a third base.
Check getting hydralisk den as well. Cezanne takes a third.
The two armies max out and fight in the center of the map. It begins with Cezanne attacking Check's army along with two spine crawlers.
Cezanne pulls back and Check pursues, winning a huge battle of attrition.
Check uproots his spine crawlers and relocates them onto the creep at Cezanne's natural as he attacks
Check has just enough of a numerical advantage to win this second battle, leaving Cezanne's natural wide open
Cezanne concedes
Unfortunately for Cezanne he never did any damage with his banelings the entire game. That might have been the entire difference between victory and defeat.
Game 2 - Metalopolis
Cross positions, Cezanne at 12 and Check at 6
Very early pool for Check, hatch first for Cezanne
Baneling nest as well for Check. His zerglings run into Cezanne's main.
Check makes two banelings on the low ground and brings them in behind his zerglings
One baneling kills all of Cezanne's zerglings, the other hits the drones. That's that.
Cezanne surrenders.
Well-executed by Check. Cezanne was in a tough spot but he's got to do better against those banelings.
Commentary: I was worried about Check since he's had trouble against the best players, but he handled Cezanne, a pretty good player, without too much difficulty. I'm sure Cezanne will be disappointed, but he had a really bad draw. There's a huge difference, in my opinion, between oGsEnsnare and, say, TSLRain. Still, I'm glad we'll be seeing Ensnare and Check in Code S next season.
Cross positions, Cezanne at 7 and Check at 2
Cezanne goes pool first, Check goes hatch first
Zergling speed for Cezanne and then expansion on 24 supply
Baneling nest for Cezanne, roach warren for Check
Cezanne pokes Check's natural but the spine crawler and queens blocking the ramp prevent any damage
Cezanne makes some banelings and goes into Check's natural. Somehow he hits the hatchery instead of the drones. Sigh.
Roach warren finishing for Cezanne, zergling speed for Check
Check upgrading out of two evolution chambers, Cezanne only using one
Check sends a queen around the map sniping overlords
Lair coming for Cezanne. Check moving out with about 30 roaches.
Check pokes up the ramp but Cezanne has a good position at the top of the ramp. Check turns around and withdraws.
Hydralisk den for Cezanne, lair finishing for Check while he starts a third base.
Check getting hydralisk den as well. Cezanne takes a third.
The two armies max out and fight in the center of the map. It begins with Cezanne attacking Check's army along with two spine crawlers.
Cezanne pulls back and Check pursues, winning a huge battle of attrition.
Check uproots his spine crawlers and relocates them onto the creep at Cezanne's natural as he attacks
Check has just enough of a numerical advantage to win this second battle, leaving Cezanne's natural wide open
Cezanne concedes
Unfortunately for Cezanne he never did any damage with his banelings the entire game. That might have been the entire difference between victory and defeat.
Game 2 - Metalopolis
Cross positions, Cezanne at 12 and Check at 6
Very early pool for Check, hatch first for Cezanne
Baneling nest as well for Check. His zerglings run into Cezanne's main.
Check makes two banelings on the low ground and brings them in behind his zerglings
One baneling kills all of Cezanne's zerglings, the other hits the drones. That's that.
Cezanne surrenders.
Well-executed by Check. Cezanne was in a tough spot but he's got to do better against those banelings.
Commentary: I was worried about Check since he's had trouble against the best players, but he handled Cezanne, a pretty good player, without too much difficulty. I'm sure Cezanne will be disappointed, but he had a really bad draw. There's a huge difference, in my opinion, between oGsEnsnare and, say, TSLRain. Still, I'm glad we'll be seeing Ensnare and Check in Code S next season.
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