BitByBitPrimeWE Terran T-#2 2010 Results: DNQ, DNQ, ro16 Eliminated Map: Shakuras Plateau |
vs. | FOXMoon Zerg #T-21 2010 Results: DNQ, DNQ, ro32 Eliminated Map: Steppes of War |
Metalopolis Jungle Basin Lost Temple |
GuineaPigCommando AKA TSLGuineaPig Terran T-#9 2010 Results: ro64, DNQ, ro32 Eliminated Map: Steppes of War |
vs. | STAugust Terran T-#21 2010 Results: ro32, DNQ, DNQ Eliminated Map: Jungle Basin |
Metalopolis Scrap Station Lost Temple |
BitByBitPrimeWE (T) vs FOXMoon (Z)
Match Rating: 4/10
VOD Link
Click for match play by play and commentary
Game 1 - Metalopolis
Close ground positions, BitByBit at 3 and Moon at 6
BitByBit walls in on the low ground, Moon goes gas and then pool first
Second barracks in the main for BitByBit...then three barracks
Zergling speed for Moon, then baneling nest
5 banelings on the high ground between bases for Moon, still more zerglings on the way
BitByBit tries to come out, immediately gets attacked by banelings and zerglings
Almost all the marines die to the banelings and the zerglings go over the lowered supply depot
Two zerglings morph into banelings behind the smoke, the other zerglings kill a few more marines
The two banelings attack the choke from the rear while zerglings press from the front, but the marines shoot down the banelings
More banelings kill the walling supply depot and allow zerglings in to attack the weakened marines, but BitByBit cleans them up
Moon tries to come back with more zerglings and banelings, but turns around after seeing BitByBit's two bunkers above the ramp
Factory for BitByBit, Moon staying with zerglings and banelings
BitByBit builds two starports, Moon takes his natural
A hellion or two plus banshees for BitByBit, cloak begins researching as well
The first two banshees move out, lair two thirds complete for Moon, evolution chamber is half done
The banshees kill a queen, then start hitting dones
Moon brings two queens to fight the banshees, but they cloak and kill them
Moon throws up a ton of spore crawlers, too many for all to be killed
The banshees kill a few of the spore crawlers to allow an angle to hit the natural expansion
While Moon tries to reposition some spore crawlers, BitByBit moves out with a large group of marines and SCVs
The army arrives and plows through Moon's spore crawlers like it's a single player mission
With almost all his drones gone Moon creates a few more banelings and sends them to die
Moon concedes
Moon had the right counter to BitByBit's rush, but surprisingly he made the wrong tactical choice, attacking while the army could still retreat up the ramp. He must have been attacking regardless and just happened to have the same timing...but if so that makes it sound like he didn't realize a rush was coming. And...come on, it's BitByBit.
Game 2 - Jungle Basin
Hatch on 15 for Moon, one barracks fast expand for BitByBit followed by double gas
Moon's zerglings kill the scouting SCV in the center of the map, then get driven off by a few marines in the center of the map
Factory for BitByBit then another two barracks, zergling speed for Moon
Starport now for BitByBit, evolution chamber for Moon
Lair for Moon, tank and siege mode for BitByBit
Moon takes a third at the near outside expansion while starting a baneling nest
Spire now for Moon, who has been making drones at the expense of units and creep tumors
Baneling speed beginning, BitByBit makes two more barracks
Reactors go on the starport and two of the barracks, stim researching
Mutalisks coming for Moon as well as air attack
Armory for BitByBit as well as a few turrets
The mutalisks poke into the base but get repelled by turrets, banelings burrowed all around the bottom of BitByBit's ramp
Moon makes 34 more banelings while continuing to make mutalisks
BitByBit moves his army out over the banelings and...somehow...Moon misses everything when he detonates his ten burrowed banelings
Moon sends in his banelings and mutalisks...he has an absolutely incredible number of banelings
BitByBit does a decent job of spreading his marines but there are more than enough banelings for all of them
Mutalisks handle the siege tanks while the surviving banelings...a lot of them...head into the base
The few marines there die and there are still more banelings left over, so they head into the SCV line
Finally all the banelings go off. BitByBit has pretty much nothing left.
BitByBit concedes.
That was about as overwhelming an attack as I've ever seen. I guess you shouldn't let Zerg have three bases with absolutely no pressure.
Game 3 - Lost Temple
Close ground positions, BitByBit at 12 and Moon at 9
BitByBit walls in on the bottom of his ramp and puts up a second barracks in his main
Meanwhile, hatch first for Moon and then a third barracks for BitByBit
BitByBit sends two marines and an SCV to Moon's natural, but ten zerglings are out and chase them away
Spine crawler going up at Moon's natural plus a baneling nest
BitByBit moves out and the baneling nest isn't even half done
Eight marines and about ten SCVs head into the expansion...Moon doesn't support the spine crawler and lets it die
He cancels the second spine crawler and waits at the top of the ramp
BitByBit ignores the expansion hatch and goes up the ramp
Moon is making banelings in an exposed position, but drones move in to attack while they finish
A few banelings finish and take out about a third of the marines
Zerglings and drones take out another third and the marines retreat toward the ramp
Zerglings from the natural come up the ramp as the marines go down, surrounding them
The attack ends with rallied reinforcements turning around. BitByBit has 4 SCVs left, Moon has plenty of zerglings.
BitByBit makes a few more marines and heads out again. Moon easily surrounds them with his drones and zerglings.
BitByBit surrenders
Strange game. It definitely looked like BitByBit could focus down the morphing banelings and then easily win. It's really hard to believe he didn't...focus firing is, er, pretty basic. Perhaps he was macroing, or it was the pressure?
Commentary: Artosis got his wish and in game 2 BitByBit played a standard game. Unfortunately, he wasn't very good, and Moon took advantage of the lack of pressure to steamroll him. Meanwhile, game 3 looked winnable for BitByBit but for some basic micro errors. Hard to really evaluate Moon based on games like this. He still looks like a surprisingly middle of the road SC2 player for all his Warcraft 3 pedigree, but perhaps in more normal games he'll be stronger.
Close ground positions, BitByBit at 3 and Moon at 6
BitByBit walls in on the low ground, Moon goes gas and then pool first
Second barracks in the main for BitByBit...then three barracks
Zergling speed for Moon, then baneling nest
5 banelings on the high ground between bases for Moon, still more zerglings on the way
BitByBit tries to come out, immediately gets attacked by banelings and zerglings
Almost all the marines die to the banelings and the zerglings go over the lowered supply depot
Two zerglings morph into banelings behind the smoke, the other zerglings kill a few more marines
The two banelings attack the choke from the rear while zerglings press from the front, but the marines shoot down the banelings
More banelings kill the walling supply depot and allow zerglings in to attack the weakened marines, but BitByBit cleans them up
Moon tries to come back with more zerglings and banelings, but turns around after seeing BitByBit's two bunkers above the ramp
Factory for BitByBit, Moon staying with zerglings and banelings
BitByBit builds two starports, Moon takes his natural
A hellion or two plus banshees for BitByBit, cloak begins researching as well
The first two banshees move out, lair two thirds complete for Moon, evolution chamber is half done
The banshees kill a queen, then start hitting dones
Moon brings two queens to fight the banshees, but they cloak and kill them
Moon throws up a ton of spore crawlers, too many for all to be killed
The banshees kill a few of the spore crawlers to allow an angle to hit the natural expansion
While Moon tries to reposition some spore crawlers, BitByBit moves out with a large group of marines and SCVs
The army arrives and plows through Moon's spore crawlers like it's a single player mission
With almost all his drones gone Moon creates a few more banelings and sends them to die
Moon concedes
Moon had the right counter to BitByBit's rush, but surprisingly he made the wrong tactical choice, attacking while the army could still retreat up the ramp. He must have been attacking regardless and just happened to have the same timing...but if so that makes it sound like he didn't realize a rush was coming. And...come on, it's BitByBit.
Game 2 - Jungle Basin
Hatch on 15 for Moon, one barracks fast expand for BitByBit followed by double gas
Moon's zerglings kill the scouting SCV in the center of the map, then get driven off by a few marines in the center of the map
Factory for BitByBit then another two barracks, zergling speed for Moon
Starport now for BitByBit, evolution chamber for Moon
Lair for Moon, tank and siege mode for BitByBit
Moon takes a third at the near outside expansion while starting a baneling nest
Spire now for Moon, who has been making drones at the expense of units and creep tumors
Baneling speed beginning, BitByBit makes two more barracks
Reactors go on the starport and two of the barracks, stim researching
Mutalisks coming for Moon as well as air attack
Armory for BitByBit as well as a few turrets
The mutalisks poke into the base but get repelled by turrets, banelings burrowed all around the bottom of BitByBit's ramp
Moon makes 34 more banelings while continuing to make mutalisks
BitByBit moves his army out over the banelings and...somehow...Moon misses everything when he detonates his ten burrowed banelings
Moon sends in his banelings and mutalisks...he has an absolutely incredible number of banelings
BitByBit does a decent job of spreading his marines but there are more than enough banelings for all of them
Mutalisks handle the siege tanks while the surviving banelings...a lot of them...head into the base
The few marines there die and there are still more banelings left over, so they head into the SCV line
Finally all the banelings go off. BitByBit has pretty much nothing left.
BitByBit concedes.
That was about as overwhelming an attack as I've ever seen. I guess you shouldn't let Zerg have three bases with absolutely no pressure.
Game 3 - Lost Temple
Close ground positions, BitByBit at 12 and Moon at 9
BitByBit walls in on the bottom of his ramp and puts up a second barracks in his main
Meanwhile, hatch first for Moon and then a third barracks for BitByBit
BitByBit sends two marines and an SCV to Moon's natural, but ten zerglings are out and chase them away
Spine crawler going up at Moon's natural plus a baneling nest
BitByBit moves out and the baneling nest isn't even half done
Eight marines and about ten SCVs head into the expansion...Moon doesn't support the spine crawler and lets it die
He cancels the second spine crawler and waits at the top of the ramp
BitByBit ignores the expansion hatch and goes up the ramp
Moon is making banelings in an exposed position, but drones move in to attack while they finish
A few banelings finish and take out about a third of the marines
Zerglings and drones take out another third and the marines retreat toward the ramp
Zerglings from the natural come up the ramp as the marines go down, surrounding them
The attack ends with rallied reinforcements turning around. BitByBit has 4 SCVs left, Moon has plenty of zerglings.
BitByBit makes a few more marines and heads out again. Moon easily surrounds them with his drones and zerglings.
BitByBit surrenders
Strange game. It definitely looked like BitByBit could focus down the morphing banelings and then easily win. It's really hard to believe he didn't...focus firing is, er, pretty basic. Perhaps he was macroing, or it was the pressure?
Commentary: Artosis got his wish and in game 2 BitByBit played a standard game. Unfortunately, he wasn't very good, and Moon took advantage of the lack of pressure to steamroll him. Meanwhile, game 3 looked winnable for BitByBit but for some basic micro errors. Hard to really evaluate Moon based on games like this. He still looks like a surprisingly middle of the road SC2 player for all his Warcraft 3 pedigree, but perhaps in more normal games he'll be stronger.
GuineaPigCommando (P) vs STAugust (T)
Match Rating: 4/10
VOD Link
Click for match play by play and commentary
Game 1 - Metalopolis
Cross positions, August at 12 and GuineaPig at 6
Standard openings for both players
Hellion and then starport for August, blue flame researching
Nexus on about 36 supply for GuineaPig, then robotics
Medivac out, presumably for a hellion drop, and a raven coming
August gets a second barracks and stim as his dropship finds a hidden spot and drops four blue flame hellions in the main
Stalkers and a sentry from the expansion clean them up, but a lot of probes die in the meantime...the workers are about even now
August moves out with more hellions and sends the medivac to the back of the base as a distraction while the hellions wait at the natural
GuineaPig either doesn't see or just ignores the dropship and the hellions find a defended natural
Banshees and cloak coming for August
August moves out with mass hellion, marauders, SCVs, banshees, and his raven
GuineaPig has about a dozen stalkers, an immortal, a few sentries, and some zealots
The two armies engage, August deploys two point defense drones to help with the stalkers
The marauders crush the stalkers, the hellions deal with the zealots
With the army routed, the marauders move into the main and destroy the pylons powering GuineaPig's production buildings
GuineaPig concedes
Very clever hellion/marauder composition for August...GuineaPig had no idea what hit him.
Game 2 - Scrap Station
Standard openings for both players
August gets a bunker and a starport, GuineaPig gets a stargate
Banshee and cloak for August, void ray coming for GuineaPig along with two gateways
The void ray heads into August's base while the banshee enters GuineaPig's
Belatedly the robotics starts, August getting a viking to help with the void ray
18 kills (all of them probes I believe) on the banshee when it runs out of cloak and dies
A second cloaked banshee arrives, of course, and kills another five probes before an observer finally arrives
The two void rays skirmish with vikings and one of them dies
14 probes to 32 SCVs, August has an expansion up at his natural
A raven and two more starports for August and stim, GuineaPig puts up a natural at his nexus
Twilight council for GuineaPig, who is building immortals out of the robotics
August getting stim, banshees, and vikings while GuineaPig gets charge
August is fifty supply ahead, though he keeps building vikings to counter a single void ray
Finally August starts taking down the rocks with a ton of marines, marauders, and banshees
As expected, August's army demolishes GuineaPig's defenders and smashing into the main
GuineaPig surrenders
Commentary: GuineaPig's "sky Protoss" strategy impressed a lot of people. This was...less impressive. August used an unusual composition in game 1 so perhaps it's understandable GuineaPig had problems, but in game 2 GuineaPig completely failed to prepare for what may be the most common Terran strategy on Scrap Station: early banshee pressure. August looks promising, at least, but he had a pretty easy time of it here.
Cross positions, August at 12 and GuineaPig at 6
Standard openings for both players
Hellion and then starport for August, blue flame researching
Nexus on about 36 supply for GuineaPig, then robotics
Medivac out, presumably for a hellion drop, and a raven coming
August gets a second barracks and stim as his dropship finds a hidden spot and drops four blue flame hellions in the main
Stalkers and a sentry from the expansion clean them up, but a lot of probes die in the meantime...the workers are about even now
August moves out with more hellions and sends the medivac to the back of the base as a distraction while the hellions wait at the natural
GuineaPig either doesn't see or just ignores the dropship and the hellions find a defended natural
Banshees and cloak coming for August
August moves out with mass hellion, marauders, SCVs, banshees, and his raven
GuineaPig has about a dozen stalkers, an immortal, a few sentries, and some zealots
The two armies engage, August deploys two point defense drones to help with the stalkers
The marauders crush the stalkers, the hellions deal with the zealots
With the army routed, the marauders move into the main and destroy the pylons powering GuineaPig's production buildings
GuineaPig concedes
Very clever hellion/marauder composition for August...GuineaPig had no idea what hit him.
Game 2 - Scrap Station
Standard openings for both players
August gets a bunker and a starport, GuineaPig gets a stargate
Banshee and cloak for August, void ray coming for GuineaPig along with two gateways
The void ray heads into August's base while the banshee enters GuineaPig's
Belatedly the robotics starts, August getting a viking to help with the void ray
18 kills (all of them probes I believe) on the banshee when it runs out of cloak and dies
A second cloaked banshee arrives, of course, and kills another five probes before an observer finally arrives
The two void rays skirmish with vikings and one of them dies
14 probes to 32 SCVs, August has an expansion up at his natural
A raven and two more starports for August and stim, GuineaPig puts up a natural at his nexus
Twilight council for GuineaPig, who is building immortals out of the robotics
August getting stim, banshees, and vikings while GuineaPig gets charge
August is fifty supply ahead, though he keeps building vikings to counter a single void ray
Finally August starts taking down the rocks with a ton of marines, marauders, and banshees
As expected, August's army demolishes GuineaPig's defenders and smashing into the main
GuineaPig surrenders
Commentary: GuineaPig's "sky Protoss" strategy impressed a lot of people. This was...less impressive. August used an unusual composition in game 1 so perhaps it's understandable GuineaPig had problems, but in game 2 GuineaPig completely failed to prepare for what may be the most common Terran strategy on Scrap Station: early banshee pressure. August looks promising, at least, but he had a pretty easy time of it here.
No comments:
Post a Comment