STJuly (Code A Challenger) Zerg Code A T-#2 2010 Results: ro32, ro64, DNQ GSL 4 Results: W ZeNEXGuardian (2-0) W SlayerSYuGiOh (2-1) L ZeNEXByun (0-2) |
ZeNEXKyrix (Code S 3rd Place) Terran Code S T-#16 2010 Results: DNQ, ro8, ro64 GSL 4 Results: L TSLTrickster W TSLRain L choyafOu | TSLRain (Code S 4th Place) Terran Code S #6 2010 Results: DNQ, ro32, second place GSL 4 Results: W choyafOu L ZeNEXKyrix L TSLTrickster |
STJuly (Z) vs. ZeNEXKyrix (Z)
Match Rating: 6/10
VOD Link
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Game 1 - Delta Quadrant
Upper positions, July at 10 and Kyrix at 2
Both players get gas then pool
Zergling speed for Kyrix, roach warren for July
Kyrix takes his front natural at about 21 supply
Roach warren for Kyrix. Roaches are out for July.
Baneling nest for July, who is still on one base
July makes four banelings. Leaving one at the top of his ramp, he sends the other three with his roaches
They fight a large battle where July gets the initial upper hand with his superior numbers of roaches, but waves of reinforcing speedlings wear him down
July makes a few more banelings and fights a second battle in the middle of the map. Kyrix focuses the banelings with his roaches and then easily wins the battle.
Now July is contained at the top of his ramp, stuck on one base while Kyrix has two.
Kyrix adds more roaches and then marches up the ramp. July cleans it up but only after losing a queen and quite a bit of units.
Kyrix has twice as many drones so almost immediately he is marching up July's ramp again.
July barely cleans it up after losing most of his drones. Reinforcements arrive...
July concedes
July's one base roach/baneling got countered hard by Kyrix's speedling/roach composition. Not a game to quiet those who doubt July's ZvZ.
Game 2 - Blistering Sands
Hatch first for July, gas then pool for Kyrix
Zergling speed for Kyrix and then an expansion on 21 supply, roach warren for July
Kyrix attacks with a clump of speedlings, briefly surrounding July's initial roaches, then running by and harassing drones in July's main
Zergling speed coming for July. Both players are even in drones.
Kyrix attacks again and manages to get a surround, killing the few zerglings and several roaches
Now Kyrix puts up non-stop speedling pressure, constantly finding ways to surround lesser groups of July's units
July slowly loses more and more ground as the zergling torrent continues
Finally July is out of units and losing drones instead
July surrenders
This game it didn't appear that Kyrix's build order gave him a huge advantage. He just seemed to have superior micro with his speedlings.
Commentary: In the pre-match interview, July said he wanted to play Zerg, but Kyrix beat him pretty handily. No way to sugarcoat it. Kyrix looked good but he's probably not even in the top tier of ZvZ players.
Upper positions, July at 10 and Kyrix at 2
Both players get gas then pool
Zergling speed for Kyrix, roach warren for July
Kyrix takes his front natural at about 21 supply
Roach warren for Kyrix. Roaches are out for July.
Baneling nest for July, who is still on one base
July makes four banelings. Leaving one at the top of his ramp, he sends the other three with his roaches
They fight a large battle where July gets the initial upper hand with his superior numbers of roaches, but waves of reinforcing speedlings wear him down
July makes a few more banelings and fights a second battle in the middle of the map. Kyrix focuses the banelings with his roaches and then easily wins the battle.
Now July is contained at the top of his ramp, stuck on one base while Kyrix has two.
Kyrix adds more roaches and then marches up the ramp. July cleans it up but only after losing a queen and quite a bit of units.
Kyrix has twice as many drones so almost immediately he is marching up July's ramp again.
July barely cleans it up after losing most of his drones. Reinforcements arrive...
July concedes
July's one base roach/baneling got countered hard by Kyrix's speedling/roach composition. Not a game to quiet those who doubt July's ZvZ.
Game 2 - Blistering Sands
Hatch first for July, gas then pool for Kyrix
Zergling speed for Kyrix and then an expansion on 21 supply, roach warren for July
Kyrix attacks with a clump of speedlings, briefly surrounding July's initial roaches, then running by and harassing drones in July's main
Zergling speed coming for July. Both players are even in drones.
Kyrix attacks again and manages to get a surround, killing the few zerglings and several roaches
Now Kyrix puts up non-stop speedling pressure, constantly finding ways to surround lesser groups of July's units
July slowly loses more and more ground as the zergling torrent continues
Finally July is out of units and losing drones instead
July surrenders
This game it didn't appear that Kyrix's build order gave him a huge advantage. He just seemed to have superior micro with his speedlings.
Commentary: In the pre-match interview, July said he wanted to play Zerg, but Kyrix beat him pretty handily. No way to sugarcoat it. Kyrix looked good but he's probably not even in the top tier of ZvZ players.
Match 1 Loser vs. TSLRain (T)
Match Rating: 5/10
VOD Link
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Game 1 - Jungle Basin
Hatch first for July, two barracks for Rain
Rain builds two bunkers at the bottom of July's ramp
Zergling speed for July
With his first two bunkers finished, Rain sends three marines up the ramp and starts a third bunker
July already working on the rocks at the back of his natural
Rain's third bunker is out of range of his first two bunkers. Hmm.
After some fencing, July suddenly brings more zerglings from the group at the rocks and surrounds Rain's three marines
With those marines dead, there are still four in one of the bunkers at the bottom of the ramp
Rain brings in some more marines to reinforce and then wanders into July's base. Zerglings surround and kill them.
Meanwhile most of July's zerglings have left his natural and are going around the outside of the map toward Rain's main
Rain hasn't walled in. Interesting.
Seriously, the two barracks are there at the top of his ramp but there's no bunker, depot, or anything else completing it.
The zerglings stream into Rain's base. He brings all his SCVs and marines to try to defend.
It's way too many zerglings. First all the marines are killed, then the SCVs start dropping like flies.
Rain concedes
Yikes. That was...really bad by Rain. First with the poorly executed bunker rush, then the "oops I didn't wall in" defense of the inevitable speedling counter.
Game 2 - Xel'Naga Caverns
Gas then pool for July, two barracks for Rain
This time July patrols a drone at the bottom of his ramp
Zergling speed for July, bunker and command center on the low ground for Rain
Rain floats his barracks to the low ground as well, adding an engineering bay to make a wall from the ramp to the command center
Two factories for Rain, baneling nest for July
July gets banelings behind the grass at the natural, Rain getting hellions and blue flame
July moves into the natural and sends about half his banelings into the engineering bay. The other have hit marines and SCVs
July tries again but Rain holds with hellions and a new bunker
Rain has four hellions. July has lair and roach warren coming.
With the warren only half done, the four hellions go into the natural
July manages to pin three of them against the wall and kill them
Rain still has plenty more hellions. He gets three into July's main right as the first roaches come out.
July seemed to multitask better, fighting in both his main and his natural with roaches against the hellions
Baneling speed coming for July, siege mode finished for Rain
July marches into Rain's expansion with a large group of roaches and a few banelings
The roaches force the command center to lift, shoot down the engineering bay and bunker, and wipe out some of the tanks
Banelings kill the marines and SCVs there. Plenty of roaches left continue into the main and kill some more tanks before thors clean them up
July sends a wave of zerglings into the natural but with a hellion there they end up doing no damage
Spire coming for July, Rain adding barracks
July takes a third while Rain gets a hellion into his main for some brief harassment
Stim and shields for Rain, mutalisks for July
The mutalisks arrive in Rain's main and there are no turrets or thors defending the SCVs in the main.
After inflicting massive losses, the mutalisks move on to the natural where Rain's army is able to deflect them
Rain gets some kills with hellions but he is down 60 to 30 in workers
July takes out the rocks at his gold and lands a command center there
July's mutalisks attack the mules at the gold even though there's a thor there and he only has about seven
Starport for Rain, July getting roaches
July loads up a bunch of overlords with roaches and drops them all in Rain's main.
Rain fights it off and really doesn't take much damage. July taking a fourth and sending roaches toward Rain's natural
Rain has to lift his natural command center temporarily, then July pulls back again
July takes a fifth base. His hive is finished and a greater spire is coming.
Rain starts moving down the map. July attacks and uses neural parasite on Rain's siege tanks
When the smoke clears a thor and a few siege tanks are all that's left of either army.
July follows up with another attack, throwing away some zerglings but then crushing Rain's survivors with mutalisks
Now July gets four brood lords to go with his large mutalisk group
Rain has three vikings and they try to fight the brood lords. July's mutalisks force them to retreat but get hard by thors.
Rain manages to take out all but one of the brood lords and repel the rest of July's attack without every losing his gold command center.
July tries another drop but Rain built more turrets and has marines there as well
Rain mines out the gold but he has the only other expansion on the map
July gets some infestors on the high ground over Rain's only mining expansion and fungals all the SCVs
Meanwhile roaches attack Rain's natural, pushing ever farther
Rain surrenders
Sort of a wild, sloppy game but a fairly entertaining one. In the end, they both made mistakes but July was too much for Rain.
Commentary: Unless he gets better July is probably going to have some trouble in Code S, but he certainly looks like he represents a net improvement over having TSLRain there. Still, the days when July's ZvT could be even arguably labeled the best in the world are clearly gone.
Hatch first for July, two barracks for Rain
Rain builds two bunkers at the bottom of July's ramp
Zergling speed for July
With his first two bunkers finished, Rain sends three marines up the ramp and starts a third bunker
July already working on the rocks at the back of his natural
Rain's third bunker is out of range of his first two bunkers. Hmm.
After some fencing, July suddenly brings more zerglings from the group at the rocks and surrounds Rain's three marines
With those marines dead, there are still four in one of the bunkers at the bottom of the ramp
Rain brings in some more marines to reinforce and then wanders into July's base. Zerglings surround and kill them.
Meanwhile most of July's zerglings have left his natural and are going around the outside of the map toward Rain's main
Rain hasn't walled in. Interesting.
Seriously, the two barracks are there at the top of his ramp but there's no bunker, depot, or anything else completing it.
The zerglings stream into Rain's base. He brings all his SCVs and marines to try to defend.
It's way too many zerglings. First all the marines are killed, then the SCVs start dropping like flies.
Rain concedes
Yikes. That was...really bad by Rain. First with the poorly executed bunker rush, then the "oops I didn't wall in" defense of the inevitable speedling counter.
Game 2 - Xel'Naga Caverns
Gas then pool for July, two barracks for Rain
This time July patrols a drone at the bottom of his ramp
Zergling speed for July, bunker and command center on the low ground for Rain
Rain floats his barracks to the low ground as well, adding an engineering bay to make a wall from the ramp to the command center
Two factories for Rain, baneling nest for July
July gets banelings behind the grass at the natural, Rain getting hellions and blue flame
July moves into the natural and sends about half his banelings into the engineering bay. The other have hit marines and SCVs
July tries again but Rain holds with hellions and a new bunker
Rain has four hellions. July has lair and roach warren coming.
With the warren only half done, the four hellions go into the natural
July manages to pin three of them against the wall and kill them
Rain still has plenty more hellions. He gets three into July's main right as the first roaches come out.
July seemed to multitask better, fighting in both his main and his natural with roaches against the hellions
Baneling speed coming for July, siege mode finished for Rain
July marches into Rain's expansion with a large group of roaches and a few banelings
The roaches force the command center to lift, shoot down the engineering bay and bunker, and wipe out some of the tanks
Banelings kill the marines and SCVs there. Plenty of roaches left continue into the main and kill some more tanks before thors clean them up
July sends a wave of zerglings into the natural but with a hellion there they end up doing no damage
Spire coming for July, Rain adding barracks
July takes a third while Rain gets a hellion into his main for some brief harassment
Stim and shields for Rain, mutalisks for July
The mutalisks arrive in Rain's main and there are no turrets or thors defending the SCVs in the main.
After inflicting massive losses, the mutalisks move on to the natural where Rain's army is able to deflect them
Rain gets some kills with hellions but he is down 60 to 30 in workers
July takes out the rocks at his gold and lands a command center there
July's mutalisks attack the mules at the gold even though there's a thor there and he only has about seven
Starport for Rain, July getting roaches
July loads up a bunch of overlords with roaches and drops them all in Rain's main.
Rain fights it off and really doesn't take much damage. July taking a fourth and sending roaches toward Rain's natural
Rain has to lift his natural command center temporarily, then July pulls back again
July takes a fifth base. His hive is finished and a greater spire is coming.
Rain starts moving down the map. July attacks and uses neural parasite on Rain's siege tanks
When the smoke clears a thor and a few siege tanks are all that's left of either army.
July follows up with another attack, throwing away some zerglings but then crushing Rain's survivors with mutalisks
Now July gets four brood lords to go with his large mutalisk group
Rain has three vikings and they try to fight the brood lords. July's mutalisks force them to retreat but get hard by thors.
Rain manages to take out all but one of the brood lords and repel the rest of July's attack without every losing his gold command center.
July tries another drop but Rain built more turrets and has marines there as well
Rain mines out the gold but he has the only other expansion on the map
July gets some infestors on the high ground over Rain's only mining expansion and fungals all the SCVs
Meanwhile roaches attack Rain's natural, pushing ever farther
Rain surrenders
Sort of a wild, sloppy game but a fairly entertaining one. In the end, they both made mistakes but July was too much for Rain.
Commentary: Unless he gets better July is probably going to have some trouble in Code S, but he certainly looks like he represents a net improvement over having TSLRain there. Still, the days when July's ZvT could be even arguably labeled the best in the world are clearly gone.
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