In Group F, Code A semifinalist sCfOu takes on GSL 1 champion TSLFruitDealer and MakaPrimeWE. These two are the biggest names in the Up and Down matches but they may not be the hardest opponents. FruitDealer can be dominating at times but also sometimes he's surprisingly vulnerable. In an earlier interview another player mentioned he didn't think FruitDealer practiced enough. Maybe that was a joke, but I could believe it based on FruitDealer's play since his glorious run through the original GSL. Of course, in GSL 3's round of 32 he eliminated sCfOu 2-1, so there's history there already.
Maka is another star whose play has been surprisingly uneven. One of the best Terrans in the beta, Maka's best results were in GSL 1, and frankly he has never really had a "quality win" on television. His various GSL victories were against undistinguished players. Today he's only got one chance to stay in Code S.
scfOu (Code A Challenger)
Terran
Code A T-#21
2010 Results: DNQ, DNQ, ro32
GSL 4 Results:
W JSLZenith (2-0)
W STGgoBooGie (2-1)
W oGsCezanne (2-0)
L oGsTOP (1-2) |
TSLFruitDealer (Code S 3rd Place)
Terran
Code S #1
2010 Results: Champion, ro32, ro8
GSL 4 Results:
L IMmvp
L oGsZenio
W oGsjookTo | | MakaPrimeWE (Code S 4th Place)
Terran
Code S #10
2010 Results: ro8, ro32, ro16
GSL 4 Results:
L TheBestfOu
L IMNesTea |
scfOu (T) vs. TSLFruitDealer (Z)
Match Rating: 6/10
VOD Link
Click for match play by play and commentary
Game 1 - Blistering Sands
Hatch first for FruitDealer, two barracks for sC
The first marine and three SCVs go to FruitDealer's natural and starts a bunker at the choke
Spine crawler is two thirds done for FruitDealer
Zerglings kill the SCVs. While the bunker finishes so does the spine crawler
sC salvages and withdraws while building a command center at his natural
Two factories for sC, zergling speed for FruitDealer
Lair, baneling nest, and roach warren for FruitDealer
Hellions, blue flame, and stim for sC. Zerglings start working on the rocks at FruitDealer's gold
FruitDealer getting roaches and burrow. sC getting two more barracks and an engineering bay
Six hellions head out but have to fight roaches in the middle of the map
Four of them make it up FruitDealer's ramp, but more roaches hatch in the main as the hellions arrive, cleaning them up easily
FruitDealer already took out sC's back rocks, so he walks in with a large roach force escorted by a couple banelings
sC puts marines in a bunker, but the roaches just walk by and kill siege tanks and SCVs
sC drives them out, but FruitDealer just masses up another roach army and comes in a second time
After losing more tanks, sC pushes them out again
A third time FruitDealer marches in. This time sC baits him into the top part of the base where he gets hit by withering siege tank fire from the expansion
FruitDealer burrows two roaches in the back of sC's main
Meanwhile the gold is up and running for FruitDealer. He's switching to mutalisks and getting baneling speed.
FruitDealer's first gruop of mutalisks arrive at sC's natural and the turret isn't finished. Lots of SCV losses ensue.
FruitDealer takes a fourth base during this pressure.
sC moves out with five tanks, two dozen marines, and six marauders
FruitDealer had a baneling trap on the ramp but sC scans
FruitDealer lets him get almost all the way across the map, then attacks with zerglings, banelings, roaches, and mutalisks
It's a fairly close fight but FruitDealer comes out on top after heavy losses.
sC has to piece together another, inevitably smaller force. This time he hardly steps outside his base before FruitDealer crushes it with roaches and mutalisks.
sC concedes
Dominating play from FruitDealer. That felt like GSL 1 all over again.
Game 2 - Metalopolis
Close ground positions, sC at 9 and FruitDealer at 12
Gas then pool for FruitDealer, two barracks for sC
Zergling speed for FruitDealer.
sC pressures with his first marine and two SCVs but quickly pulls back
FruitDealer takes his natural, sC does as well
FruitDealer's zerglings feint and dart around sC's natural
Suddenly FruitDealer attacks and surrounds sC's marines, killing them easily
Plenty more marines get into sC's mineral line and kill SCVs
After taking huge damage, sC stabilizes
FruitDealer gets a baneling nest and attacks again
The banelings kill tons of marines and the zerglings clean up the rest
Even the bunker on the low ground gets destroyed before sC drives them away with marines again
FruitDealer gets some more banelings and attacks a third time
sC retreats quicker this time and though almost all his marines get hurt he repels the attack without taking as much damage
FruitDealer gets spine crawlers, sC gets stim
FruitDealer continues to harass sC's SCVs and gets a lair
sC starts a starport. FruitDealer's harassing zerglings force a cancel initially, though of course sC rebuilds it
FruitDealer getting a third base. sC moves out with an absolutely enormous marine/marauder army
sC sends marauders in first, then pre-spreads his enormous marine force behind them
FruitDealer attacks with a bunch of banelings but sC's spread marines shoot them down pretty easily
With about half his army still alive, sC pushes on
FruitDealer concedes
FruitDealer had the upper hand for a while thanks to his brilliant early surround, but each time he attacked he did less damage. If he'd stopped after the second one I think he would have been in much better shape. sC deserves a lot of credit for staying calm under that tremendous pressure and stabilizing.
Game 3 - Scrap Station
Hatch first for FruitDealer, two barracks for sC with the second hidden by the rocks leading to his natural
Roach warren coming for FruitDealer as the first marines and SCVs arrive
FruitDealer's initial zerglings kill a marine and an SCV
Two SCVs for sC start three bunkers at the bottom of FruitDealer's ramp. FruitDealer's queen destroys the one not being continued
FruitDealer doesn't have enough zerglings to deal with it. Both of the other bunkers finish and plenty of marines are in place.
Some roaches slip past and try to counter but sC builds some bunkers on his side.
Zergling speed and lair for FruitDealer, stim and another barracks for sC
Siege mode starts for sC
FruitDealer cleans up the two bunkers with zerglings and roaches, then starts a spire
Baneling nest for FruitDealer, starport for sC
FruitDealer takes out the rocks leading to the far expansion and then puts a hatchery there
Mutalisks now coming for FruitDealer. sC moves out with three tanks and some infantry.
As sC approaches mutalisks snipe two of his tanks
But sC sits in between the bases and waits for reinforcements, bringing in more tanks and marines
sC scans and sees FruitDealer's cluster of banelings, then sends marauders forward to bait them out
While his banelings get destroyed, FruitDealer attacks with roaches and gets cleaned out by the siege tanks
FruitDealer surrenders
Solid play from sC. This time he got the better of the early game battles, allowing him to run over FruitDealer in the mid-game with a very patient advance.
Commentary: This was certainly an upset, especially considering how strong FruitDealer looked in game 1, but he has only himself to blame. He had sC dead to rights in game 2 and let it slip away from him.
Match 1 Loser vs. MakaPrimeWE (T)
Match Rating: 2/10
VOD Link
Click for match play by play and commentary
Game 1 - Shakuras Plateau
Lower positions, FruitDealer at 4 and Maka at 7
Hatch first for FruitDealer, factory for Maka
Starport and hellion for Maka, spine crawler for FruitDealer
Second starport for Maka, lair for FruitDealer
Zergling speed for FruitDealer, raven for Maka
Maka's hellions try to run up FruitDealer's ramp but he blocks them with zerglings and cleans them up easily
Spire for FruitDealer, who scouts the two starports with an overlord
Banshees coming now for Maka, more queens for FruitDealer
The first two banshees head over to FruitDealer's base with the raven
Mutalisks come out and they kill three banshees and a raven. Ouch.
The mutalisks move into Maka's main and sit over Maka's production buildings, killing marines and tanks as they come out
Maka concedes
Maka's strategy would worked if FruitDealer didn't have extra queens. And no mutalisks. I didn't say it was a good strategy. Artosis thinks the raven was supposed to use its point defense drone on hydralisks. If so...huh. Well, that didn't happen.
Game 2 - Xel'Naga Caverns
Hatch first for FruitDealer, command center on 16 for Maka
Maka pokes with a marine and SCV but immediately withdraws
Two more barracks for Maka, zergling speed for FruitDealer
Stim for Maka, lair for FruitDealer
Baneling nest and plenty of speedlings for FruitDealer
FruitDealer surrounds a small group of Maka's infantry that get too far from the natural
Maka tries to save them with more of his infantry. FruitDealer's zerglings dart in and surround some of them before they get back to the bunker.
At this point Maka doesn't have much left, so FruitDealer just surrounds the bunker with his zerglings
SCVs head up to repair but the bunker dies too quickly. Maka has to fall back to his ramp.
FruitDealer making a bunch of banelings just slightly out of Maka's vision
When the banelings hatch, FruitDealer attacks. Maka tries to interpose marauders but there's enough banelings it doesn't matter.
They smash through the wall-in at the top of the ramp and kill marines and SCVs in the main
With the wall-in gone, speedlings stream in to do further damage
Maka surrenders
If we hadn't just seen FruitDealer pull those lightning fast surrounds on sCfOu as well, I'd be more down on Maka for this game. Still, not a good way to go out.
Commentary: Pretty embarrassing performance for Maka. Probably he expected to be playing sC, not FruitDealer, but needless to say this was not the sort of performance we expect from someone of Maka's stature, or any Code S player for that matter. Maka leaves Code S with a whimper, not a bang.
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