Saturday, December 18, 2010

GSL 3: Final

oGsMC (P) vs TSLRain (T)
Match Rating: 6/10
VOD Link

Click for match play by play and commentary

Tuesday, December 14, 2010

GSL 2011: Structure

At long last, GomTV has posted information on how the GSL tournaments in 2011 will work. In Korean. Luckily, people have translated the information, but there's a lot to digest. Here's my attempt to boil it down as plainly as possible:

Monthly Tournaments

As previously revealed, each month will have a different competition, and not all these tournaments will be the same:

MonthCompetition
JanuaryGSL
FebruaryLadder Tournament
MarchGSL
AprilGSL
MayLadder Tournament
JuneWorld Championship
JulyGSL
AugustLadder Tournament
SeptemberGSL
OctoberWorld Championship
NovemberLadder Tournament
DecemberBlizzard Cup

  • The GSL, which will be different from the three "preseason" 2010 GSL tournaments (more in a moment), is the ongoing offline league played in Seoul, South Korea.
  • It appears that the Ladder Tournaments will take place mostly online throughout the world, with the top 16 players then taking part in a (offline?) double elimination tournament.
  • The twice yearly World Championship will involve the top 4 players from each major battle.net region (Korea, North America, Europe, and China).
  • The top 8 players from the year's events will play in the Blizzard Cup in December to determine 2011's best player.

GSL: Player Classifications

The mechanics of the other competitions are still somewhat obscure, but we now have solid details on how the GSL will work. As previously announced, there will be 32 "Code S" (top tier) and 32 "Code A" (second tier) players. You may have seen discussions of 64 Code A players, but their numbers have been cut since the original announcement. The Code S players have already been decided based on results from the first three GSLs (see my discussion here) as have 20 of the Code A players. The remaining Code A candidates are tied on points and will be settled via a tiebreaker competition, per GomTV's announcement.

Code A: Promotion and Relegation

GSL 4 will be seeded based on 2010 results, but afterward 12 winners from offline preliminaries will be given Code A status, as will 4 invited foreigners from outside Korea. These 16 new Code A players will play against the 16 Code A existing players carried over from the previous GSL. The 16 losing players are relegated from Code A and will have to go back to competing in offline preliminaries. The 16 winners will then play each other, with the 8 losers retaining Code A for the next GSL and the 8 winners getting a chance to play against the bottom section of Code S for a chance at promotion.

Code S: Promotion and Relegation

After the main GSL tournament for the month is over, the bottom 16 Code S players are threatened with relegation to Code A and must play the 8 Code A winners to defend their positions. The 16 Code S players are broken into 8 higher seeds and 8 lower seeds based on their results in the main tournament. The higher seeds play the Code A players first, with the victors going on to Code S in the next GSL. The losers play the lower seeded S Class players, and again the winner goes on to Code S in the next GSL, but this time the loser is relegated to Code A. Note:
  • The incoming Code A players get two matches against Code S players and winning either results in promotion. Otherwise they return to Code A.
  • The higher seeded Code S players will hope to defeat the Code A player they are matched up against, but if they fail they can still beat a lower seeded S Class player to avoid relegation.
  • The lower seeded Code S players are in a do or die situation. They must defeat their opponent--usually Code A but sometimes a Code S player--to avoid relegation.
GSL Main Tournament

The main tournament is played among Code S players. Unlike the first three single elimination GSLs, the main tournament consists of two group stages followed by a single elimination tournament. In the first group stage, the 32 players are broken out into 8 groups of 4 players. After round robin play, the top two players advance. The bottom two players now face relegation, the 3rd place player being what I called a "higher seed" and the 4th place player being a "lower seed". Unlike many group stage competitions (like the World Cup, for example), the 3rd place advantage in the relegation tournament means those eliminated after two matches will still have a great deal to play for. The second group stage sees the 16 players who advanced split up into 4 groups of 4. The top two players from each group go on to the 8 player single elimination tournament while the bottom two players are eliminated, though they remain in Code S for the next GSL.

Open Questions
  • How much prize money will be available at each stage?
  • Are the matches best of 3? Given there is round robin group play, there will be an incredible amount of games if so, but SC2's map balance (that is, the lack thereof) simply does not permit best of 1 to be anything but a farce.
  • Will non-ladder maps be used and, if not, will Blizzard take switfter action to balance their maps?
  • How will the non-GSL tournaments work?
Commentary

Well, it's quite complicated, but all in all it's a very impressive system. Although it's no longer possible for someone new to come up from the offline preliminaries and win that month's GSL, being able to go from zero to Code S champion in the span of two GSL tournaments means this is still a very open league. Reserving 4 spots in each Code A tournament for foreign invitees gives the top players who don't live in Korea (and their sponsors) more reason to pay the airfare to come compete. Best of all, the promotion and relegation structure ensures that pretty much all the games are going to be quite meaningful.

The complexity may be a barrier to the casual fan, and it isn't helped by GomTV's English choices. Perhaps "Code S" and "Code A" sound good in Korean, but using names that evoke similar structures in other sports ("First Division", "Premiere League" or "Major League" for Code S, "Second Division" or "Minor League" for Code A) would probably help people get their heads around it. I'm tempted to just ignore their lingo and call them "First Division" and "Second Division" here, but that would just add to the confusion for casual fans hearing Tasteless and Artosis talk about Code S and Code A.

Regardless, there are a lot of great competitions to look forward to in 2011.  GomTV has made a big investment in Starcraft 2, and this will be the year that makes or breaks it.

Saturday, December 11, 2010

GSL 3 Semifinals: Day 2

LiquidJinro (T) vs oGsMC (P)
Match Rating: 5/10
VOD Link

Click for match play by play and commentary

Friday, December 10, 2010

GSL 3 Semifinals: Day 1

HongUnPrimeWE (P) vs TSLRain (T)
Match Rating: 8/10
VOD Link

Click for match play by play and commentary

Wednesday, December 8, 2010

GSL 3 Semifinals Preview

No Zerg players left, and the two best semifinalists both Protoss? Before the quarterfinals, it seemed like there was a reasonable chance that either FruitDealer or NesTea could repeat as champion, but instead they were eliminated and with them Zerg hopes of a 2010 GSL sweep. Two Protoss semifinal spots may not quite make up for missing the semifinals entirely in both GSL 1 and GSL 2, but it sure doesn't hurt (especially considering that Protoss is now even with Zerg in semifinalists across the three tournaments).

The team spread continues to be even, and in fact no team has yet managed to place two members in the semifinals...although the oGs/TeamLiquid alliance is getting so close perhaps Jinro and MC really are teammates. If so it's vindication for oGs: after enduring disappointment after disappointment in qualification and the early rounds, there will be either an oGs or a Liquid player in the final (something neither team has ever managed).

HongUnPrimeWE (P) vs. TSLRain (T)

As MC showed against HongUn's teammate MarineKing, marines are not nearly as dangerous to Protoss as they are to Zerg and other Terrans. At the very least, Rain will need to do marauder rushes instead of two barracks marine. Of course, he apologized on Korean forums for rushing NesTea out of the tournament and, chalking it up to lost practice time, claimed he would play more macro-oriented games in the semifinal.

If he does, it seems likely he'll lose. I don't think there's much doubt that HongUn has been the better player and that Rain will have to improve substantially just to match him. Perhaps Rain was just employing some mind games and is going to break out proxy marauder rushes in the actual games.

Although I do think HongUn is the favorite, not only could Rain just have a good day and outplay him, based on GSL 3 I think Protoss just doesn't seem very stable right now. Even the best Protoss like HongUn, Genius, and MC seem to go into games with a specific strategy, like a blink stalker rush or a phoenix build, and if through luck or scouting the opponent counters it, they're in trouble. To put it another way, we see a lot of timing attacks from one or two bases and not the defensive macro play we see from Zergs and Terrans like Jinro who pressure or harass but keep expanding and wait for their opponent to make a mistake. If I'm right about that, it could explain why so many of the top Protoss players have been upset victims in this and previous GSL tournaments. Or I could be totally wrong.

LiquidJinro (T) vs oGsMC (P)

Since they frequently play in oGs practice leagues, these guys must know each other inside and out. MC is one of the very best Protoss, but Jinro has yet to earn that sort of designation among Terrans. Yet he's the one who's still standing and the big name Terrans like Rainbow, MarineKing, and Maka are out.

Talking to Artosis after his grueling match with choya, Jinro was not optimistic about his chances against MC. Against choya, Jinro looked strong, but lost two games when he expanded and choya massed up on units. It's safe to say that MC is probably even better than choya at hitting those sorts of timings. However, while Jinro may have been second best in their practice games the past few months, I don't think anyone would argue that Jinro has improved tremendously. Remember, a month ago fans on TeamLiquid's own forum were wondering if he should stay in Korea, and a few weeks ago he was battling just to qualify for his first GSL. MC, already pretty much at the top, has seen Jinro rising toward his level of play.

Jinro's got an opportunity to prove to Korea and the world just how far he's come, because if he can take MC in a seven game series then he'll have equalled the best achievements of the other "name" Terran players I mentioned. Fans who are otherwise neutral will likely be pulling for him as well, since if HongUn defeats Rain as most people expect only Jinro will be able to prevent a PvP final (and, sorry Protoss fans, that's the worst mirror and probably the worst matchup for the neutral spectator). On the other hand, an MC win means we get to see another "ceremony" from the Suicide Toss, and while he's probably too friendly with Jinro to do anything too humiliating, between his celebrations and his attempts at English in Artosis' interviews, he's definitely the most entertaining winner in GSL history.

GSL 3 Quaterfinals: Day 2

MarineKingPrimeWE (T) vs oGsMC (P)
Match Rating: 5/10
VOD Link

Click for match play by play and commentary

choyafOu (P) vs LiquidJinro (T)
Match Rating: 7/10
VOD Link

Click for match play by play and commentary

Tuesday, December 7, 2010

GSL 3 Quaterfinals: Day 1

IMNesTea (Z) vs TSLRain (T)
Match Rating: 4/10
VOD Link

Click for match play by play and commentary


HongUnPrimeWE (P) vs TSLFruitDealer (Z)
Match Rating: 5/10
VOD Link

Click for match play by play and commentary

Sunday, December 5, 2010

2011 S Class Players

With the end of the GSL3 round of 16, we now can say for certain who the S Class players will be for the 2011 season. Hopefully obvious, but there will be implied spoilers for the round of 16 in this post.

Player List

GSL 1 Quarterfinalists
  • HongUnPrimeWE (P)
  • MakaPrimeWE (T)
  • NEXLiveForever (T)
  • oGsEnsnare (T)
  • oGsInca (P)
  • STRainbOw (T)
  • TSLFruitDealer (Z)
  • TSLsSKS (P)
GSL 2 Quarterfinalists
  • Already Qualified: STRainbOw (T)
  • IMZenio (Z)
  • KyrixZenith (Z)
  • MarineKingPrimeWE (T)
  • NSPGenius (P)
  • oGsNaDa (T)
  • oGsZenio (T)
  • SlayerSBoxeR (T)
GSL 3 Quarterfinalists
  • Already Qualified: HongUnPrimeWE (P)
  • Already Qualified: IMNesTea (Z)
  • Already Qualified: MarineKingPrimeWE (T)
  • Already Qualified: TSLFruitDealer (Z)
  • choyafOu (P)
  • LiquidJinro (T)
  • oGsMC (P)
  • TSLRain (T)
Wild Card Spots (in points order)
  • CheckPrimeWE (Z)
  • EGIdrA (Z)
  • LeenockfOu (Z)
  • oGsTheWinD (Z)
  • oGsHyperdub (T)
  • PoltPrimeWE (T)
  • TSLClide (T)
  • sanZenith (P)
  • imMVP (T)
  • LegalMinDZenith (P)
  • anyproPrimeWE (P)
  • TheBestfOu (T)
  • oGsJookTo (Z) AKA JookToJung

Race Breakdown

  • Terran: 14 (43.75%)
  • Zerg: 9 (28.13%)
  • Protoss: 9 (28.13%)
About as even as could be hoped for, I think, given the wild swings in fortunes of various races throughout the three tournaments. Protoss in particular have yet to reach the semifinals but are well-represented here. Terran has a slight advantage, but that's to be expected given their relative success in all three tournaments.

Team Breakdown

  • oGs: 8
  • PrimeWE: 6
  • TSL: 4
  • ZeNEX: 4
  • fOu: 3
  • IM: 2
  • EG: 1
  • Liquid: 1
  • NSP: 1
  • SlayerS: 1
  • StarTale: 1
Despite a disappointing GSL 3, oGs will be very happy to have ended up with the most S Class players. Prime is right behind them, not surprisingly. The most disappointed team has to be StarTale, who come off looking like they're just Rainbow and a bunch of scrubs. Note that SlayerS isn't really a team yet and NSP is just a clan and probably shouldn't even be on this list. NSPGenius will apparently be joining another team, presumably one of the ones already on this list, fairly soon. For all the team changes that have been going on, the players on this list to switch teams after the beginning of GSL 1 are LegalMind (who I don't believe was on ZeNEX immediately), Genius (leaving ZeNEX), and JookTo (leaving Jung for oGs). Of course the Zenith/NEX merger also happened in this timeframe, between GSL 1 and GSL 2 if I remember correctly. One sad note: despite qualifying a ton of players for GSL 1 and GSL 2 before disintegrating, no former WeRRa member managed to reach S Class.

Notable Players Left Out

In points order:

TankBoyPrimeWE - Came excruciatingly close but was the #33 player using GomTV's points scheme. Just qualifying for GSL 3 would have been enough to put him in and oGsJookTo out. His one consolation is that he can take another S Class players' spot if that player is unavailable for a tournament (has anyone heard if NEXLiveForever is going to be active again?).

STJuly - I don't think he tried to qualify for GSL 1, but he tried and failed in GSL 2, then got knocked out of GSL 3 in the round of 16 by oGsMC.

Loner - Looked great in GSL 2 before losing to SlayerSBoxeR, then failed to qualify for GSL 3.

oGsTOP - Has had some great performances in other tournaments but in the GSL world he's still going to be remembered as the Washington Generals to FruitDealer's Globetrotters in GSL 1.

TSLSangHo - Great comeback story and played well in GSL 2 before becoming one of MarineKing's many victims, but failed to qualify for GSL 3.

LiquidTLO - Had a very good shot at securing S Class had he qualified for GSL 3, but he went back to Germany before the tournament. I'm still hoping he'll fly out and take advantage of his A Class status.

FOXLyn - I believe he tried to qualify for GSL 1 and 2 but failed, then lost to Jinro in GSL 3. He has possibly the best excuse of anyone on this list: he's apparently still splitting his time between SC2 and WC3.

GSL 3 Quarterfinals: Preview

Race Breakdown

Terran: 3 (37.5%)
Zerg: 2 (25%)
Protoss: 3 (37.5%)

It doesn't get much more even than this. Blizzard's balance team must be high-fiving each other. Each race has two very impressive players in the quarterfinals, with TSLRain and choyafOu (though not bad by any means) punching a bit above their weight and giving Terran and Protoss an extra player. Although at a slight disadvantage numerically, the two remaining Zergs are the two previous GSL champions. It's worth noting that this incredibly even spread of quarterfinalists has come despite the much-criticized decision by GomTV to remove map downvoting (a decision that, I might add, improved the spectator experience by reducing the number of Xel'Naga Caverns games to a sensible level).

Team Breakdown

PrimeWE: 2
TSL: 2
fOu: 1
IM: 1
Liquid: 1
oGs: 1

Still a very even spread of players. StarTale joins ZeNEX on the outside looking in while Liquid and fOu get a player into the quarterfinals for the first time.

Matches

They're all matches to watch, so let's run them down. Note that matches will be best of 5, which beyond helping better players in general should help mitigate the damage Steppes of War does to the two Zerg players' fortunes (both Zergs drew Steppes of War, but luckily for them neither got Jungle Basin).

IMNesTea (Z) vs. TSLRain (T)

NesTea is the clear favorite here. Of the Terrans who made it this far, he'll be glad he's playing Rain. Jinro's defensive style might work well against NesTea and MarineKing came within one game of beating him in a best of 7, but Rain still needs to show he can consistently play at the very highest level. The one thing Rain does have going for him is being on the same team as the other top Zerg FruitDealer, but unfortunately for him FruitDealer will be practicing for a game against Protoss.

HongUnPrimeWE (P) vs. TSLFruitDealer (Z)

FruitDealer won 2-0 when they played in the All-Stars Invitational before GSL 3, but that tournament wasn't taken as seriously as this one. From their interviews, both players have been looking forward to this match for a while. With his recent win against HongUn and better past GSL results it's easy to say FruitDealer is a slight favorite, but I think I'd give it to HongUn, albeit with the slimmest of margins, as his recent form seems slightly more impressive.

MarineKingPrimeWE (T) vs. oGsMC (P)

In an interview after his win against July, MC essentially said he thought MarineKing (AKA Foxer) is overrated. MC never misses a chance to stir the pot, but how many times have we heard people put down MarineKing? Too reliant on marines, people say. Perhaps, but he just keeps winning. MC is very good and it'll be interesting to see what strategy he goes with. MarineKing hasn't played a Protoss in this tournament, but he beat SangHo in GSL 2 and sSKS in the All-Stars tournament, so he's not just a TvZ specialist.

choyafOu (P) vs. LiquidJinro (T)

Anyone who can beat IMmvp is a dangerous player, but frankly mvp did not play well against choya. This is Jinro's first Protoss opponent in the GSL, so it'll be interesting to see how his defensive style fares. Jinro seems to focus on siege tank play and while I'm certainly no expert, it seems like Protoss have more options for dealing with tanks than Zerg. Jinro has already gotten farther than any foreign player has ever gotten in a GSL tournament and he's got a decent chance to go even further.

Saturday, December 4, 2010

GSL 3 Round of 16: Day 2

LeenockfOu (Z) vs MarineKingPrime (T) AKA Foxer
Match Rating: 7/10
VOD Link

Click for match play by play and commentary

oGsMC (P) vs STJuly (Z)
Match Rating: 7/10
VOD Link

Click for match play by play and commentary

LiquidJinro (T) vs PoltPrimeWE (T)
Match Rating: 6/10
VOD Link

Click for match play by play and commentary

choyafOu (P) vs IMmvp (T)
Match Rating: 5/10
VOD Link

Click for match play by play and commentary